From f09bba82b9366e5912b639a610ae89cbb1cf352c Mon Sep 17 00:00:00 2001 From: gdkchan Date: Tue, 29 Aug 2023 21:10:34 -0300 Subject: Geometry shader emulation for macOS (#5551) * Implement vertex and geometry shader conversion to compute * Call InitializeReservedCounts for compute too * PR feedback * Set clip distance mask for geometry and tessellation shaders too * Transform feedback emulation only for vertex --- src/Ryujinx.Graphics.Shader/Translation/Transforms/TransformPasses.cs | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/Ryujinx.Graphics.Shader/Translation/Transforms/TransformPasses.cs') diff --git a/src/Ryujinx.Graphics.Shader/Translation/Transforms/TransformPasses.cs b/src/Ryujinx.Graphics.Shader/Translation/Transforms/TransformPasses.cs index 29393880..7ff3b8bf 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/Transforms/TransformPasses.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/Transforms/TransformPasses.cs @@ -14,6 +14,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms RunPass(context); RunPass(context); RunPass(context); + RunPass(context); + RunPass(context); } private static void RunPass(TransformContext context) where T : ITransformPass -- cgit v1.2.3