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| author | gdkchan <gab.dark.100@gmail.com> | 2023-05-25 17:46:58 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-05-25 17:46:58 -0300 |
| commit | 8f0c89ffd65eb2b979b24d457708218050fec6ae (patch) | |
| tree | 5657b8a7f6246659d97f0f574f3f1829d65a235e /src/Ryujinx.Graphics.Shader/Translation/ShaderIdentifier.cs | |
| parent | 2c9715acf6cb9ae8bceabec5e81602c7d64c7192 (diff) | |
Generate scaling helper functions on IR (#4714)
* Generate scaling helper functions on IR
* Delete unused code
* Split RewriteTextureSample and move gather bias add to an earlier pass
* Remove using
* Shader cache version bump
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation/ShaderIdentifier.cs')
| -rw-r--r-- | src/Ryujinx.Graphics.Shader/Translation/ShaderIdentifier.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/ShaderIdentifier.cs b/src/Ryujinx.Graphics.Shader/Translation/ShaderIdentifier.cs index 53f1e847..867e2437 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/ShaderIdentifier.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/ShaderIdentifier.cs @@ -1,11 +1,11 @@ using Ryujinx.Graphics.Shader.IntermediateRepresentation; -using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper; +using System.Collections.Generic; namespace Ryujinx.Graphics.Shader.Translation { static class ShaderIdentifier { - public static ShaderIdentification Identify(Function[] functions, ShaderConfig config) + public static ShaderIdentification Identify(IReadOnlyList<Function> functions, ShaderConfig config) { if (config.Stage == ShaderStage.Geometry && config.GpuAccessor.QueryPrimitiveTopology() == InputTopology.Triangles && @@ -20,12 +20,12 @@ namespace Ryujinx.Graphics.Shader.Translation return ShaderIdentification.None; } - private static bool IsLayerPassthroughGeometryShader(Function[] functions, out int layerInputAttr) + private static bool IsLayerPassthroughGeometryShader(IReadOnlyList<Function> functions, out int layerInputAttr) { bool writesLayer = false; layerInputAttr = 0; - if (functions.Length != 1) + if (functions.Count != 1) { return false; } |
