From 8f0c89ffd65eb2b979b24d457708218050fec6ae Mon Sep 17 00:00:00 2001 From: gdkchan Date: Thu, 25 May 2023 17:46:58 -0300 Subject: Generate scaling helper functions on IR (#4714) * Generate scaling helper functions on IR * Delete unused code * Split RewriteTextureSample and move gather bias add to an earlier pass * Remove using * Shader cache version bump --- src/Ryujinx.Graphics.Shader/Translation/ShaderIdentifier.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/Ryujinx.Graphics.Shader/Translation/ShaderIdentifier.cs') diff --git a/src/Ryujinx.Graphics.Shader/Translation/ShaderIdentifier.cs b/src/Ryujinx.Graphics.Shader/Translation/ShaderIdentifier.cs index 53f1e847..867e2437 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/ShaderIdentifier.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/ShaderIdentifier.cs @@ -1,11 +1,11 @@ using Ryujinx.Graphics.Shader.IntermediateRepresentation; -using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper; +using System.Collections.Generic; namespace Ryujinx.Graphics.Shader.Translation { static class ShaderIdentifier { - public static ShaderIdentification Identify(Function[] functions, ShaderConfig config) + public static ShaderIdentification Identify(IReadOnlyList functions, ShaderConfig config) { if (config.Stage == ShaderStage.Geometry && config.GpuAccessor.QueryPrimitiveTopology() == InputTopology.Triangles && @@ -20,12 +20,12 @@ namespace Ryujinx.Graphics.Shader.Translation return ShaderIdentification.None; } - private static bool IsLayerPassthroughGeometryShader(Function[] functions, out int layerInputAttr) + private static bool IsLayerPassthroughGeometryShader(IReadOnlyList functions, out int layerInputAttr) { bool writesLayer = false; layerInputAttr = 0; - if (functions.Length != 1) + if (functions.Count != 1) { return false; } -- cgit v1.2.3