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authorgdkchan <gab.dark.100@gmail.com>2024-04-07 18:25:55 -0300
committerGitHub <noreply@github.com>2024-04-07 18:25:55 -0300
commit3e6e0e4afaa3c3ffb118cb17b61feb16966a7eeb (patch)
treea4652499c089b0853e39c382cad82a9db4d6ad08 /src/Ryujinx.Graphics.Shader/TextureDescriptor.cs
parent808803d97a0c06809bf000687c252f960048fcf0 (diff)
Add support for large sampler arrays on Vulkan (#6489)
* Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/TextureDescriptor.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/TextureDescriptor.cs11
1 files changed, 10 insertions, 1 deletions
diff --git a/src/Ryujinx.Graphics.Shader/TextureDescriptor.cs b/src/Ryujinx.Graphics.Shader/TextureDescriptor.cs
index 1130b63b..38834da7 100644
--- a/src/Ryujinx.Graphics.Shader/TextureDescriptor.cs
+++ b/src/Ryujinx.Graphics.Shader/TextureDescriptor.cs
@@ -11,16 +11,25 @@ namespace Ryujinx.Graphics.Shader
public readonly int CbufSlot;
public readonly int HandleIndex;
+ public readonly int ArrayLength;
public readonly TextureUsageFlags Flags;
- public TextureDescriptor(int binding, SamplerType type, TextureFormat format, int cbufSlot, int handleIndex, TextureUsageFlags flags)
+ public TextureDescriptor(
+ int binding,
+ SamplerType type,
+ TextureFormat format,
+ int cbufSlot,
+ int handleIndex,
+ int arrayLength,
+ TextureUsageFlags flags)
{
Binding = binding;
Type = type;
Format = format;
CbufSlot = cbufSlot;
HandleIndex = handleIndex;
+ ArrayLength = arrayLength;
Flags = flags;
}
}