From 3e6e0e4afaa3c3ffb118cb17b61feb16966a7eeb Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 7 Apr 2024 18:25:55 -0300 Subject: Add support for large sampler arrays on Vulkan (#6489) * Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs --- src/Ryujinx.Graphics.Shader/TextureDescriptor.cs | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) (limited to 'src/Ryujinx.Graphics.Shader/TextureDescriptor.cs') diff --git a/src/Ryujinx.Graphics.Shader/TextureDescriptor.cs b/src/Ryujinx.Graphics.Shader/TextureDescriptor.cs index 1130b63b..38834da7 100644 --- a/src/Ryujinx.Graphics.Shader/TextureDescriptor.cs +++ b/src/Ryujinx.Graphics.Shader/TextureDescriptor.cs @@ -11,16 +11,25 @@ namespace Ryujinx.Graphics.Shader public readonly int CbufSlot; public readonly int HandleIndex; + public readonly int ArrayLength; public readonly TextureUsageFlags Flags; - public TextureDescriptor(int binding, SamplerType type, TextureFormat format, int cbufSlot, int handleIndex, TextureUsageFlags flags) + public TextureDescriptor( + int binding, + SamplerType type, + TextureFormat format, + int cbufSlot, + int handleIndex, + int arrayLength, + TextureUsageFlags flags) { Binding = binding; Type = type; Format = format; CbufSlot = cbufSlot; HandleIndex = handleIndex; + ArrayLength = arrayLength; Flags = flags; } } -- cgit v1.2.3