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authorgdkchan <gab.dark.100@gmail.com>2024-04-07 18:25:55 -0300
committerGitHub <noreply@github.com>2024-04-07 18:25:55 -0300
commit3e6e0e4afaa3c3ffb118cb17b61feb16966a7eeb (patch)
treea4652499c089b0853e39c382cad82a9db4d6ad08 /src/Ryujinx.Graphics.Shader/StructuredIr/TextureDefinition.cs
parent808803d97a0c06809bf000687c252f960048fcf0 (diff)
Add support for large sampler arrays on Vulkan (#6489)
* Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/StructuredIr/TextureDefinition.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/StructuredIr/TextureDefinition.cs6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/TextureDefinition.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/TextureDefinition.cs
index e45c8285..bdd3a2ed 100644
--- a/src/Ryujinx.Graphics.Shader/StructuredIr/TextureDefinition.cs
+++ b/src/Ryujinx.Graphics.Shader/StructuredIr/TextureDefinition.cs
@@ -4,15 +4,17 @@ namespace Ryujinx.Graphics.Shader
{
public int Set { get; }
public int Binding { get; }
+ public int ArrayLength { get; }
public string Name { get; }
public SamplerType Type { get; }
public TextureFormat Format { get; }
public TextureUsageFlags Flags { get; }
- public TextureDefinition(int set, int binding, string name, SamplerType type, TextureFormat format, TextureUsageFlags flags)
+ public TextureDefinition(int set, int binding, int arrayLength, string name, SamplerType type, TextureFormat format, TextureUsageFlags flags)
{
Set = set;
Binding = binding;
+ ArrayLength = arrayLength;
Name = name;
Type = type;
Format = format;
@@ -21,7 +23,7 @@ namespace Ryujinx.Graphics.Shader
public TextureDefinition SetFlag(TextureUsageFlags flag)
{
- return new TextureDefinition(Set, Binding, Name, Type, Format, Flags | flag);
+ return new TextureDefinition(Set, Binding, ArrayLength, Name, Type, Format, Flags | flag);
}
}
}