diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2024-04-07 18:25:55 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-04-07 18:25:55 -0300 |
| commit | 3e6e0e4afaa3c3ffb118cb17b61feb16966a7eeb (patch) | |
| tree | a4652499c089b0853e39c382cad82a9db4d6ad08 /src/Ryujinx.Graphics.Shader/StructuredIr/TextureDefinition.cs | |
| parent | 808803d97a0c06809bf000687c252f960048fcf0 (diff) | |
Add support for large sampler arrays on Vulkan (#6489)
* Add support for large sampler arrays on Vulkan
* Shader cache version bump
* Format whitespace
* Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout
* Handle array textures with different types on the same buffer
* Somewhat better caching system
* Avoid useless buffer data modification checks
* Move redundant bindings update checking to the backend
* Fix an issue where texture arrays would get the same bindings across stages on Vulkan
* Backport some fixes from part 2
* Fix typo
* PR feedback
* Format whitespace
* Add some missing XML docs
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/StructuredIr/TextureDefinition.cs')
| -rw-r--r-- | src/Ryujinx.Graphics.Shader/StructuredIr/TextureDefinition.cs | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/TextureDefinition.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/TextureDefinition.cs index e45c8285..bdd3a2ed 100644 --- a/src/Ryujinx.Graphics.Shader/StructuredIr/TextureDefinition.cs +++ b/src/Ryujinx.Graphics.Shader/StructuredIr/TextureDefinition.cs @@ -4,15 +4,17 @@ namespace Ryujinx.Graphics.Shader { public int Set { get; } public int Binding { get; } + public int ArrayLength { get; } public string Name { get; } public SamplerType Type { get; } public TextureFormat Format { get; } public TextureUsageFlags Flags { get; } - public TextureDefinition(int set, int binding, string name, SamplerType type, TextureFormat format, TextureUsageFlags flags) + public TextureDefinition(int set, int binding, int arrayLength, string name, SamplerType type, TextureFormat format, TextureUsageFlags flags) { Set = set; Binding = binding; + ArrayLength = arrayLength; Name = name; Type = type; Format = format; @@ -21,7 +23,7 @@ namespace Ryujinx.Graphics.Shader public TextureDefinition SetFlag(TextureUsageFlags flag) { - return new TextureDefinition(Set, Binding, Name, Type, Format, Flags | flag); + return new TextureDefinition(Set, Binding, ArrayLength, Name, Type, Format, Flags | flag); } } } |
