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authorgdkchan <gab.dark.100@gmail.com>2023-06-15 17:31:53 -0300
committerGitHub <noreply@github.com>2023-06-15 17:31:53 -0300
commitf92921a6d118aa9c6acdb3ecaa3cd61a19fe341e (patch)
tree6cba0d6ad1dc27df5750cf671cd75f709082203d /src/Ryujinx.Graphics.Shader/StructuredIr/ShaderProperties.cs
parent32d21ddf17ff7d61d8185a79bec3f5d02706109b (diff)
Implement Load/Store Local/Shared and Atomic shared using new instructions (#5241)
* Implement Load/Store Local/Shared and Atomic shared using new instructions * Remove now unused code * Fix base offset register overwrite * Fix missing storage buffer set index when generating GLSL for Vulkan * Shader cache version bump * Remove more unused code * Some PR feedback
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/StructuredIr/ShaderProperties.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/StructuredIr/ShaderProperties.cs22
1 files changed, 22 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/ShaderProperties.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/ShaderProperties.cs
index 157c5937..c6132ef8 100644
--- a/src/Ryujinx.Graphics.Shader/StructuredIr/ShaderProperties.cs
+++ b/src/Ryujinx.Graphics.Shader/StructuredIr/ShaderProperties.cs
@@ -6,14 +6,20 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
private readonly Dictionary<int, BufferDefinition> _constantBuffers;
private readonly Dictionary<int, BufferDefinition> _storageBuffers;
+ private readonly Dictionary<int, MemoryDefinition> _localMemories;
+ private readonly Dictionary<int, MemoryDefinition> _sharedMemories;
public IReadOnlyDictionary<int, BufferDefinition> ConstantBuffers => _constantBuffers;
public IReadOnlyDictionary<int, BufferDefinition> StorageBuffers => _storageBuffers;
+ public IReadOnlyDictionary<int, MemoryDefinition> LocalMemories => _localMemories;
+ public IReadOnlyDictionary<int, MemoryDefinition> SharedMemories => _sharedMemories;
public ShaderProperties()
{
_constantBuffers = new Dictionary<int, BufferDefinition>();
_storageBuffers = new Dictionary<int, BufferDefinition>();
+ _localMemories = new Dictionary<int, MemoryDefinition>();
+ _sharedMemories = new Dictionary<int, MemoryDefinition>();
}
public void AddConstantBuffer(int binding, BufferDefinition definition)
@@ -25,5 +31,21 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
_storageBuffers[binding] = definition;
}
+
+ public int AddLocalMemory(MemoryDefinition definition)
+ {
+ int id = _localMemories.Count;
+ _localMemories.Add(id, definition);
+
+ return id;
+ }
+
+ public int AddSharedMemory(MemoryDefinition definition)
+ {
+ int id = _sharedMemories.Count;
+ _sharedMemories.Add(id, definition);
+
+ return id;
+ }
}
} \ No newline at end of file