diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2023-07-03 14:29:27 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-07-03 14:29:27 -0300 |
| commit | 1c7a90ef359d9974e5bd257c4d8e9bf526a6966c (patch) | |
| tree | 3ab1644927819b90b0aef78ed6749c6434150490 /src/Ryujinx.Graphics.Shader/CodeGen/Spirv | |
| parent | 3b46bb73f781a011705ecbc8a1d3207dfb145829 (diff) | |
Stop identifying shader textures with handle and cbuf, use binding instead (#5266)
* Stop identifying shader textures with handle and cbuf, use binding instead
* Remove now unused code
* Consider image operations as having accurate type information too
I don't know why that was not the case before
* Fix missing unscale on InsertCoordNormalization, stop calling SetUsageFlagsForTextureQuery when not needed
* Shader cache version bump
* Change get texture methods to return descriptors created from ResourceManager state
This is required to ensure that reserved textures and images will not be bound as a guest texture/image
* Fix BindlessElimination.SetHandle inserting coords at the wrong place
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/CodeGen/Spirv')
4 files changed, 39 insertions, 68 deletions
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs index 9956e90a..d4f49045 100644 --- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs @@ -28,9 +28,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv public Dictionary<int, Instruction> StorageBuffers { get; } = new Dictionary<int, Instruction>(); public Dictionary<int, Instruction> LocalMemories { get; } = new Dictionary<int, Instruction>(); public Dictionary<int, Instruction> SharedMemories { get; } = new Dictionary<int, Instruction>(); - public Dictionary<TextureMeta, SamplerType> SamplersTypes { get; } = new Dictionary<TextureMeta, SamplerType>(); - public Dictionary<TextureMeta, (Instruction, Instruction, Instruction)> Samplers { get; } = new Dictionary<TextureMeta, (Instruction, Instruction, Instruction)>(); - public Dictionary<TextureMeta, (Instruction, Instruction)> Images { get; } = new Dictionary<TextureMeta, (Instruction, Instruction)>(); + public Dictionary<int, SamplerType> SamplersTypes { get; } = new Dictionary<int, SamplerType>(); + public Dictionary<int, (Instruction, Instruction, Instruction)> Samplers { get; } = new Dictionary<int, (Instruction, Instruction, Instruction)>(); + public Dictionary<int, (Instruction, Instruction)> Images { get; } = new Dictionary<int, (Instruction, Instruction)>(); public Dictionary<IoDefinition, Instruction> Inputs { get; } = new Dictionary<IoDefinition, Instruction>(); public Dictionary<IoDefinition, Instruction> Outputs { get; } = new Dictionary<IoDefinition, Instruction>(); public Dictionary<IoDefinition, Instruction> InputsPerPatch { get; } = new Dictionary<IoDefinition, Instruction>(); diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs index da1e385a..2c849cd4 100644 --- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs @@ -72,8 +72,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv DeclareStorageBuffers(context, context.Config.Properties.StorageBuffers.Values); DeclareMemories(context, context.Config.Properties.LocalMemories, context.LocalMemories, StorageClass.Private); DeclareMemories(context, context.Config.Properties.SharedMemories, context.SharedMemories, StorageClass.Workgroup); - DeclareSamplers(context, context.Config.GetTextureDescriptors()); - DeclareImages(context, context.Config.GetImageDescriptors()); + DeclareSamplers(context, context.Config.Properties.Textures.Values); + DeclareImages(context, context.Config.Properties.Images.Values); DeclareInputsAndOutputs(context, info); } @@ -110,6 +110,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv foreach (BufferDefinition buffer in buffers) { + int setIndex = context.Config.Options.TargetApi == TargetApi.Vulkan ? buffer.Set : 0; int alignment = buffer.Layout == BufferLayout.Std140 ? 16 : 4; int alignmentMask = alignment - 1; int offset = 0; @@ -163,7 +164,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv var variable = context.Variable(pointerType, StorageClass.Uniform); context.Name(variable, buffer.Name); - context.Decorate(variable, Decoration.DescriptorSet, (LiteralInteger)buffer.Set); + context.Decorate(variable, Decoration.DescriptorSet, (LiteralInteger)setIndex); context.Decorate(variable, Decoration.Binding, (LiteralInteger)buffer.Binding); context.AddGlobalVariable(variable); @@ -178,92 +179,72 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv } } - private static void DeclareSamplers(CodeGenContext context, TextureDescriptor[] descriptors) + private static void DeclareSamplers(CodeGenContext context, IEnumerable<TextureDefinition> samplers) { - foreach (var descriptor in descriptors) + foreach (var sampler in samplers) { - var meta = new TextureMeta(descriptor.CbufSlot, descriptor.HandleIndex, descriptor.Format); + int setIndex = context.Config.Options.TargetApi == TargetApi.Vulkan ? sampler.Set : 0; - if (context.Samplers.ContainsKey(meta)) - { - continue; - } - - int setIndex = context.Config.Options.TargetApi == TargetApi.Vulkan ? 2 : 0; - - var dim = (descriptor.Type & SamplerType.Mask) switch + var dim = (sampler.Type & SamplerType.Mask) switch { SamplerType.Texture1D => Dim.Dim1D, SamplerType.Texture2D => Dim.Dim2D, SamplerType.Texture3D => Dim.Dim3D, SamplerType.TextureCube => Dim.Cube, SamplerType.TextureBuffer => Dim.Buffer, - _ => throw new InvalidOperationException($"Invalid sampler type \"{descriptor.Type & SamplerType.Mask}\"."), + _ => throw new InvalidOperationException($"Invalid sampler type \"{sampler.Type & SamplerType.Mask}\".") }; var imageType = context.TypeImage( context.TypeFP32(), dim, - descriptor.Type.HasFlag(SamplerType.Shadow), - descriptor.Type.HasFlag(SamplerType.Array), - descriptor.Type.HasFlag(SamplerType.Multisample), + sampler.Type.HasFlag(SamplerType.Shadow), + sampler.Type.HasFlag(SamplerType.Array), + sampler.Type.HasFlag(SamplerType.Multisample), 1, ImageFormat.Unknown); - var nameSuffix = meta.CbufSlot < 0 ? $"_tcb_{meta.Handle:X}" : $"_cb{meta.CbufSlot}_{meta.Handle:X}"; - var sampledImageType = context.TypeSampledImage(imageType); var sampledImagePointerType = context.TypePointer(StorageClass.UniformConstant, sampledImageType); var sampledImageVariable = context.Variable(sampledImagePointerType, StorageClass.UniformConstant); - context.Samplers.Add(meta, (imageType, sampledImageType, sampledImageVariable)); - context.SamplersTypes.Add(meta, descriptor.Type); + context.Samplers.Add(sampler.Binding, (imageType, sampledImageType, sampledImageVariable)); + context.SamplersTypes.Add(sampler.Binding, sampler.Type); - context.Name(sampledImageVariable, $"{GetStagePrefix(context.Config.Stage)}_tex{nameSuffix}"); + context.Name(sampledImageVariable, sampler.Name); context.Decorate(sampledImageVariable, Decoration.DescriptorSet, (LiteralInteger)setIndex); - context.Decorate(sampledImageVariable, Decoration.Binding, (LiteralInteger)descriptor.Binding); + context.Decorate(sampledImageVariable, Decoration.Binding, (LiteralInteger)sampler.Binding); context.AddGlobalVariable(sampledImageVariable); } } - private static void DeclareImages(CodeGenContext context, TextureDescriptor[] descriptors) + private static void DeclareImages(CodeGenContext context, IEnumerable<TextureDefinition> images) { - foreach (var descriptor in descriptors) + foreach (var image in images) { - var meta = new TextureMeta(descriptor.CbufSlot, descriptor.HandleIndex, descriptor.Format); + int setIndex = context.Config.Options.TargetApi == TargetApi.Vulkan ? image.Set : 0; - if (context.Images.ContainsKey(meta)) - { - continue; - } - - int setIndex = context.Config.Options.TargetApi == TargetApi.Vulkan ? 3 : 0; - - var dim = GetDim(descriptor.Type); + var dim = GetDim(image.Type); var imageType = context.TypeImage( - context.GetType(meta.Format.GetComponentType()), + context.GetType(image.Format.GetComponentType()), dim, - descriptor.Type.HasFlag(SamplerType.Shadow), - descriptor.Type.HasFlag(SamplerType.Array), - descriptor.Type.HasFlag(SamplerType.Multisample), + image.Type.HasFlag(SamplerType.Shadow), + image.Type.HasFlag(SamplerType.Array), + image.Type.HasFlag(SamplerType.Multisample), AccessQualifier.ReadWrite, - GetImageFormat(meta.Format)); - - var nameSuffix = meta.CbufSlot < 0 ? - $"_tcb_{meta.Handle:X}_{meta.Format.ToGlslFormat()}" : - $"_cb{meta.CbufSlot}_{meta.Handle:X}_{meta.Format.ToGlslFormat()}"; + GetImageFormat(image.Format)); var imagePointerType = context.TypePointer(StorageClass.UniformConstant, imageType); var imageVariable = context.Variable(imagePointerType, StorageClass.UniformConstant); - context.Images.Add(meta, (imageType, imageVariable)); + context.Images.Add(image.Binding, (imageType, imageVariable)); - context.Name(imageVariable, $"{GetStagePrefix(context.Config.Stage)}_img{nameSuffix}"); + context.Name(imageVariable, image.Name); context.Decorate(imageVariable, Decoration.DescriptorSet, (LiteralInteger)setIndex); - context.Decorate(imageVariable, Decoration.Binding, (LiteralInteger)descriptor.Binding); + context.Decorate(imageVariable, Decoration.Binding, (LiteralInteger)image.Binding); - if (descriptor.Flags.HasFlag(TextureUsageFlags.ImageCoherent)) + if (image.Flags.HasFlag(TextureUsageFlags.ImageCoherent)) { context.Decorate(imageVariable, Decoration.Coherent); } diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs index a53b40b2..9489397b 100644 --- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs @@ -657,7 +657,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv SpvInstruction value = Src(componentType); - (SpvInstruction imageType, SpvInstruction imageVariable) = context.Images[new TextureMeta(texOp.CbufSlot, texOp.Handle, texOp.Format)]; + (var imageType, var imageVariable) = context.Images[texOp.Binding]; context.Load(imageType, imageVariable); @@ -742,7 +742,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv pCoords = Src(AggregateType.S32); } - var (imageType, imageVariable) = context.Images[new TextureMeta(texOp.CbufSlot, texOp.Handle, texOp.Format)]; + (var imageType, var imageVariable) = context.Images[texOp.Binding]; var image = context.Load(imageType, imageVariable); var imageComponentType = context.GetType(componentType); @@ -829,7 +829,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv var texel = context.CompositeConstruct(context.TypeVector(context.GetType(componentType), ComponentsCount), cElems); - var (imageType, imageVariable) = context.Images[new TextureMeta(texOp.CbufSlot, texOp.Handle, texOp.Format)]; + (var imageType, var imageVariable) = context.Images[texOp.Binding]; var image = context.Load(imageType, imageVariable); @@ -908,9 +908,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv pCoords = Src(AggregateType.FP32); } - var meta = new TextureMeta(texOp.CbufSlot, texOp.Handle, texOp.Format); - - var (_, sampledImageType, sampledImageVariable) = context.Samplers[meta]; + (_, var sampledImageType, var sampledImageVariable) = context.Samplers[texOp.Binding]; var image = context.Load(sampledImageType, sampledImageVariable); @@ -1511,9 +1509,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv var resultType = colorIsVector ? context.TypeVector(context.TypeFP32(), 4) : context.TypeFP32(); - var meta = new TextureMeta(texOp.CbufSlot, texOp.Handle, texOp.Format); - - var (imageType, sampledImageType, sampledImageVariable) = context.Samplers[meta]; + (var imageType, var sampledImageType, var sampledImageVariable) = context.Samplers[texOp.Binding]; var image = context.Load(sampledImageType, sampledImageVariable); @@ -1592,9 +1588,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv context.GetS32(texOp.GetSource(0)); } - var meta = new TextureMeta(texOp.CbufSlot, texOp.Handle, texOp.Format); - - (SpvInstruction imageType, SpvInstruction sampledImageType, SpvInstruction sampledImageVariable) = context.Samplers[meta]; + (var imageType, var sampledImageType, var sampledImageVariable) = context.Samplers[texOp.Binding]; var image = context.Load(sampledImageType, sampledImageVariable); image = context.Image(imageType, image); @@ -1605,7 +1599,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv } else { - var type = context.SamplersTypes[meta]; + var type = context.SamplersTypes[texOp.Binding]; bool hasLod = !type.HasFlag(SamplerType.Multisample) && type != SamplerType.TextureBuffer; int dimensions = (type & SamplerType.Mask) == SamplerType.TextureCube ? 2 : type.GetDimensions(); diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/TextureMeta.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/TextureMeta.cs deleted file mode 100644 index 56ea9a2a..00000000 --- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/TextureMeta.cs +++ /dev/null @@ -1,4 +0,0 @@ -namespace Ryujinx.Graphics.Shader.CodeGen.Spirv -{ - readonly record struct TextureMeta(int CbufSlot, int Handle, TextureFormat Format); -} |
