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authorgdkchan <gab.dark.100@gmail.com>2023-08-29 21:10:34 -0300
committerGitHub <noreply@github.com>2023-08-29 21:10:34 -0300
commitf09bba82b9366e5912b639a610ae89cbb1cf352c (patch)
tree4811ffa52206eed7cf8aa200c64deb7410e5c56b /src/Ryujinx.Graphics.Shader/AttributeType.cs
parent93d78f9ac4a37a50f0cc2e57addd330d072af742 (diff)
Geometry shader emulation for macOS (#5551)
* Implement vertex and geometry shader conversion to compute * Call InitializeReservedCounts for compute too * PR feedback * Set clip distance mask for geometry and tessellation shaders too * Transform feedback emulation only for vertex
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/AttributeType.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/AttributeType.cs8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/Ryujinx.Graphics.Shader/AttributeType.cs b/src/Ryujinx.Graphics.Shader/AttributeType.cs
index 1d950773..d2d146ec 100644
--- a/src/Ryujinx.Graphics.Shader/AttributeType.cs
+++ b/src/Ryujinx.Graphics.Shader/AttributeType.cs
@@ -11,13 +11,17 @@ namespace Ryujinx.Graphics.Shader
Uint,
Sscaled,
Uscaled,
+
+ Packed = 1 << 6,
+ PackedRgb10A2Signed = 1 << 7,
+ AnyPacked = Packed | PackedRgb10A2Signed,
}
static class AttributeTypeExtensions
{
public static AggregateType ToAggregateType(this AttributeType type)
{
- return type switch
+ return (type & ~AttributeType.AnyPacked) switch
{
AttributeType.Float => AggregateType.FP32,
AttributeType.Sint => AggregateType.S32,
@@ -28,7 +32,7 @@ namespace Ryujinx.Graphics.Shader
public static AggregateType ToAggregateType(this AttributeType type, bool supportsScaledFormats)
{
- return type switch
+ return (type & ~AttributeType.AnyPacked) switch
{
AttributeType.Float => AggregateType.FP32,
AttributeType.Sint => AggregateType.S32,