From f09bba82b9366e5912b639a610ae89cbb1cf352c Mon Sep 17 00:00:00 2001 From: gdkchan Date: Tue, 29 Aug 2023 21:10:34 -0300 Subject: Geometry shader emulation for macOS (#5551) * Implement vertex and geometry shader conversion to compute * Call InitializeReservedCounts for compute too * PR feedback * Set clip distance mask for geometry and tessellation shaders too * Transform feedback emulation only for vertex --- src/Ryujinx.Graphics.Shader/AttributeType.cs | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'src/Ryujinx.Graphics.Shader/AttributeType.cs') diff --git a/src/Ryujinx.Graphics.Shader/AttributeType.cs b/src/Ryujinx.Graphics.Shader/AttributeType.cs index 1d950773..d2d146ec 100644 --- a/src/Ryujinx.Graphics.Shader/AttributeType.cs +++ b/src/Ryujinx.Graphics.Shader/AttributeType.cs @@ -11,13 +11,17 @@ namespace Ryujinx.Graphics.Shader Uint, Sscaled, Uscaled, + + Packed = 1 << 6, + PackedRgb10A2Signed = 1 << 7, + AnyPacked = Packed | PackedRgb10A2Signed, } static class AttributeTypeExtensions { public static AggregateType ToAggregateType(this AttributeType type) { - return type switch + return (type & ~AttributeType.AnyPacked) switch { AttributeType.Float => AggregateType.FP32, AttributeType.Sint => AggregateType.S32, @@ -28,7 +32,7 @@ namespace Ryujinx.Graphics.Shader public static AggregateType ToAggregateType(this AttributeType type, bool supportsScaledFormats) { - return type switch + return (type & ~AttributeType.AnyPacked) switch { AttributeType.Float => AggregateType.FP32, AttributeType.Sint => AggregateType.S32, -- cgit v1.2.3