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authorriperiperi <rhy3756547@hotmail.com>2023-05-01 20:05:12 +0100
committerGitHub <noreply@github.com>2023-05-01 16:05:12 -0300
commite18d258fa09379f31ca4310fbbe9e1869581d49f (patch)
treec8427df586f4385feef9b8d201a648aeb2afec1b /src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs
parent36f10df775cf0c678548b97346432095823dfd8a (diff)
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)
* WIP texture pre-flush Improve performance of TextureView GetData to buffer Fix copy/sync ordering Fix minor bug Make this actually work WIP host mapping stuff * Fix usage flags * message * Cleanup 1 * Fix rebase * Fix * Improve pre-flush rules * Fix pre-flush * A lot of cleanup * Use the host memory bits * Select the correct memory type * Cleanup TextureGroupHandle * Missing comment * Remove debugging logs * Revert BufferHandle _value access modifier * One interrupt action at a time. * Support D32S8 to D24S8 conversion, safeguards * Interrupt cannot happen in sync handle's lock Waitable needs to be checked twice now, but this should stop it from deadlocking. * Remove unused using * Address some feedback * Address feedback * Address more feedback * Address more feedback * Improve sync rules Should allow for faster sync in some cases.
Diffstat (limited to 'src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs')
-rw-r--r--src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs30
1 files changed, 29 insertions, 1 deletions
diff --git a/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs b/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs
index 3903b4d4..7d5fe893 100644
--- a/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs
+++ b/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs
@@ -59,9 +59,30 @@ namespace Ryujinx.Graphics.OpenGL
public BufferHandle CreateBuffer(int size, BufferHandle storageHint)
{
+ return CreateBuffer(size, GAL.BufferAccess.Default);
+ }
+
+ public BufferHandle CreateBuffer(int size, GAL.BufferAccess access)
+ {
BufferCount++;
- return Buffer.Create(size);
+ if (access == GAL.BufferAccess.FlushPersistent)
+ {
+ BufferHandle handle = Buffer.CreatePersistent(size);
+
+ PersistentBuffers.Map(handle, size);
+
+ return handle;
+ }
+ else
+ {
+ return Buffer.Create(size);
+ }
+ }
+
+ public BufferHandle CreateBuffer(nint pointer, int size)
+ {
+ throw new NotSupportedException();
}
public IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info)
@@ -88,6 +109,8 @@ namespace Ryujinx.Graphics.OpenGL
public void DeleteBuffer(BufferHandle buffer)
{
+ PersistentBuffers.Unmap(buffer);
+
Buffer.Delete(buffer);
}
@@ -272,5 +295,10 @@ namespace Ryujinx.Graphics.OpenGL
{
ScreenCaptured?.Invoke(this, bitmap);
}
+
+ public bool PrepareHostMapping(nint address, ulong size)
+ {
+ return false;
+ }
}
}