From e18d258fa09379f31ca4310fbbe9e1869581d49f Mon Sep 17 00:00:00 2001 From: riperiperi Date: Mon, 1 May 2023 20:05:12 +0100 Subject: GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711) * WIP texture pre-flush Improve performance of TextureView GetData to buffer Fix copy/sync ordering Fix minor bug Make this actually work WIP host mapping stuff * Fix usage flags * message * Cleanup 1 * Fix rebase * Fix * Improve pre-flush rules * Fix pre-flush * A lot of cleanup * Use the host memory bits * Select the correct memory type * Cleanup TextureGroupHandle * Missing comment * Remove debugging logs * Revert BufferHandle _value access modifier * One interrupt action at a time. * Support D32S8 to D24S8 conversion, safeguards * Interrupt cannot happen in sync handle's lock Waitable needs to be checked twice now, but this should stop it from deadlocking. * Remove unused using * Address some feedback * Address feedback * Address more feedback * Address more feedback * Improve sync rules Should allow for faster sync in some cases. --- src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs | 30 ++++++++++++++++++++++++++- 1 file changed, 29 insertions(+), 1 deletion(-) (limited to 'src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs') diff --git a/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs b/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs index 3903b4d4..7d5fe893 100644 --- a/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs +++ b/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs @@ -58,10 +58,31 @@ namespace Ryujinx.Graphics.OpenGL } public BufferHandle CreateBuffer(int size, BufferHandle storageHint) + { + return CreateBuffer(size, GAL.BufferAccess.Default); + } + + public BufferHandle CreateBuffer(int size, GAL.BufferAccess access) { BufferCount++; - return Buffer.Create(size); + if (access == GAL.BufferAccess.FlushPersistent) + { + BufferHandle handle = Buffer.CreatePersistent(size); + + PersistentBuffers.Map(handle, size); + + return handle; + } + else + { + return Buffer.Create(size); + } + } + + public BufferHandle CreateBuffer(nint pointer, int size) + { + throw new NotSupportedException(); } public IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info) @@ -88,6 +109,8 @@ namespace Ryujinx.Graphics.OpenGL public void DeleteBuffer(BufferHandle buffer) { + PersistentBuffers.Unmap(buffer); + Buffer.Delete(buffer); } @@ -272,5 +295,10 @@ namespace Ryujinx.Graphics.OpenGL { ScreenCaptured?.Invoke(this, bitmap); } + + public bool PrepareHostMapping(nint address, ulong size) + { + return false; + } } } -- cgit v1.2.3