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| author | TSRBerry <20988865+TSRBerry@users.noreply.github.com> | 2023-06-25 19:03:48 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-06-25 19:03:48 +0200 |
| commit | 7ffe7f8442eb70980da55832a293fab52ff58cf1 (patch) | |
| tree | 0710868ddbd71ae485be92acb6fe3c0290250c46 /src/Ryujinx.Graphics.Nvdec.FFmpeg/H264/SpsAndPpsReconstruction.cs | |
| parent | 2b2ce68f07041189977515aa5b6ff6f04477d386 (diff) | |
[Ryujinx.Graphics.Nvdec.FFmpeg] Address dotnet-format issues (#5370)
* dotnet format style --severity info
Some changes were manually reverted.
* Address or silence dotnet format CA1806 and a few CA1854 warnings
* Address most dotnet format whitespace warnings
* Apply dotnet format whitespace formatting
A few of them have been manually reverted and the corresponding warning was silenced
* Add comments to disabled warnings
* Simplify properties and array initialization, Use const when possible, Remove trailing commas
* Address IDE0251 warnings
* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"
This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.
* dotnet format whitespace after rebase
* First dotnet format pass
Diffstat (limited to 'src/Ryujinx.Graphics.Nvdec.FFmpeg/H264/SpsAndPpsReconstruction.cs')
| -rw-r--r-- | src/Ryujinx.Graphics.Nvdec.FFmpeg/H264/SpsAndPpsReconstruction.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Ryujinx.Graphics.Nvdec.FFmpeg/H264/SpsAndPpsReconstruction.cs b/src/Ryujinx.Graphics.Nvdec.FFmpeg/H264/SpsAndPpsReconstruction.cs index 57fb65d5..d8bf6f74 100644 --- a/src/Ryujinx.Graphics.Nvdec.FFmpeg/H264/SpsAndPpsReconstruction.cs +++ b/src/Ryujinx.Graphics.Nvdec.FFmpeg/H264/SpsAndPpsReconstruction.cs @@ -8,7 +8,7 @@ namespace Ryujinx.Graphics.Nvdec.FFmpeg.H264 { public static Span<byte> Reconstruct(ref H264PictureInfo pictureInfo, byte[] workBuffer) { - H264BitStreamWriter writer = new H264BitStreamWriter(workBuffer); + H264BitStreamWriter writer = new(workBuffer); // Sequence Parameter Set. writer.WriteU(1, 24); |
