diff options
| author | TSR Berry <20988865+TSRBerry@users.noreply.github.com> | 2023-04-08 01:22:00 +0200 |
|---|---|---|
| committer | Mary <thog@protonmail.com> | 2023-04-27 23:51:14 +0200 |
| commit | cee712105850ac3385cd0091a923438167433f9f (patch) | |
| tree | 4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /src/Ryujinx.Graphics.Gpu/Shader/ShaderDumpPaths.cs | |
| parent | cd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff) | |
Move solution and projects to src
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Shader/ShaderDumpPaths.cs')
| -rw-r--r-- | src/Ryujinx.Graphics.Gpu/Shader/ShaderDumpPaths.cs | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/ShaderDumpPaths.cs b/src/Ryujinx.Graphics.Gpu/Shader/ShaderDumpPaths.cs new file mode 100644 index 00000000..6ca7daef --- /dev/null +++ b/src/Ryujinx.Graphics.Gpu/Shader/ShaderDumpPaths.cs @@ -0,0 +1,49 @@ +using Ryujinx.Graphics.Shader; + +namespace Ryujinx.Graphics.Gpu.Shader +{ + /// <summary> + /// Paths where shader code was dumped on disk. + /// </summary> + readonly struct ShaderDumpPaths + { + /// <summary> + /// Path where the full shader code with header was dumped, or null if not dumped. + /// </summary> + public string FullPath { get; } + + /// <summary> + /// Path where the shader code without header was dumped, or null if not dumped. + /// </summary> + public string CodePath { get; } + + /// <summary> + /// True if the shader was dumped, false otherwise. + /// </summary> + public bool HasPath => FullPath != null && CodePath != null; + + /// <summary> + /// Creates a new shader dumps path structure. + /// </summary> + /// <param name="fullPath">Path where the full shader code with header was dumped, or null if not dumped</param> + /// <param name="codePath">Path where the shader code without header was dumped, or null if not dumped</param> + public ShaderDumpPaths(string fullPath, string codePath) + { + FullPath = fullPath; + CodePath = codePath; + } + + /// <summary> + /// Prepends the shader paths on the program source, as a comment. + /// </summary> + /// <param name="program">Program to prepend into</param> + public void Prepend(ShaderProgram program) + { + if (HasPath) + { + program.Prepend("// " + CodePath); + program.Prepend("// " + FullPath); + } + } + } +}
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