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authorTSR Berry <20988865+TSRBerry@users.noreply.github.com>2023-04-08 01:22:00 +0200
committerMary <thog@protonmail.com>2023-04-27 23:51:14 +0200
commitcee712105850ac3385cd0091a923438167433f9f (patch)
tree4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /src/Ryujinx.Graphics.Gpu/Shader/ShaderDumpPaths.cs
parentcd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff)
Move solution and projects to src
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Shader/ShaderDumpPaths.cs')
-rw-r--r--src/Ryujinx.Graphics.Gpu/Shader/ShaderDumpPaths.cs49
1 files changed, 49 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/ShaderDumpPaths.cs b/src/Ryujinx.Graphics.Gpu/Shader/ShaderDumpPaths.cs
new file mode 100644
index 00000000..6ca7daef
--- /dev/null
+++ b/src/Ryujinx.Graphics.Gpu/Shader/ShaderDumpPaths.cs
@@ -0,0 +1,49 @@
+using Ryujinx.Graphics.Shader;
+
+namespace Ryujinx.Graphics.Gpu.Shader
+{
+ /// <summary>
+ /// Paths where shader code was dumped on disk.
+ /// </summary>
+ readonly struct ShaderDumpPaths
+ {
+ /// <summary>
+ /// Path where the full shader code with header was dumped, or null if not dumped.
+ /// </summary>
+ public string FullPath { get; }
+
+ /// <summary>
+ /// Path where the shader code without header was dumped, or null if not dumped.
+ /// </summary>
+ public string CodePath { get; }
+
+ /// <summary>
+ /// True if the shader was dumped, false otherwise.
+ /// </summary>
+ public bool HasPath => FullPath != null && CodePath != null;
+
+ /// <summary>
+ /// Creates a new shader dumps path structure.
+ /// </summary>
+ /// <param name="fullPath">Path where the full shader code with header was dumped, or null if not dumped</param>
+ /// <param name="codePath">Path where the shader code without header was dumped, or null if not dumped</param>
+ public ShaderDumpPaths(string fullPath, string codePath)
+ {
+ FullPath = fullPath;
+ CodePath = codePath;
+ }
+
+ /// <summary>
+ /// Prepends the shader paths on the program source, as a comment.
+ /// </summary>
+ /// <param name="program">Program to prepend into</param>
+ public void Prepend(ShaderProgram program)
+ {
+ if (HasPath)
+ {
+ program.Prepend("// " + CodePath);
+ program.Prepend("// " + FullPath);
+ }
+ }
+ }
+} \ No newline at end of file