From cee712105850ac3385cd0091a923438167433f9f Mon Sep 17 00:00:00 2001 From: TSR Berry <20988865+TSRBerry@users.noreply.github.com> Date: Sat, 8 Apr 2023 01:22:00 +0200 Subject: Move solution and projects to src --- src/Ryujinx.Graphics.Gpu/Shader/ShaderDumpPaths.cs | 49 ++++++++++++++++++++++ 1 file changed, 49 insertions(+) create mode 100644 src/Ryujinx.Graphics.Gpu/Shader/ShaderDumpPaths.cs (limited to 'src/Ryujinx.Graphics.Gpu/Shader/ShaderDumpPaths.cs') diff --git a/src/Ryujinx.Graphics.Gpu/Shader/ShaderDumpPaths.cs b/src/Ryujinx.Graphics.Gpu/Shader/ShaderDumpPaths.cs new file mode 100644 index 00000000..6ca7daef --- /dev/null +++ b/src/Ryujinx.Graphics.Gpu/Shader/ShaderDumpPaths.cs @@ -0,0 +1,49 @@ +using Ryujinx.Graphics.Shader; + +namespace Ryujinx.Graphics.Gpu.Shader +{ + /// + /// Paths where shader code was dumped on disk. + /// + readonly struct ShaderDumpPaths + { + /// + /// Path where the full shader code with header was dumped, or null if not dumped. + /// + public string FullPath { get; } + + /// + /// Path where the shader code without header was dumped, or null if not dumped. + /// + public string CodePath { get; } + + /// + /// True if the shader was dumped, false otherwise. + /// + public bool HasPath => FullPath != null && CodePath != null; + + /// + /// Creates a new shader dumps path structure. + /// + /// Path where the full shader code with header was dumped, or null if not dumped + /// Path where the shader code without header was dumped, or null if not dumped + public ShaderDumpPaths(string fullPath, string codePath) + { + FullPath = fullPath; + CodePath = codePath; + } + + /// + /// Prepends the shader paths on the program source, as a comment. + /// + /// Program to prepend into + public void Prepend(ShaderProgram program) + { + if (HasPath) + { + program.Prepend("// " + CodePath); + program.Prepend("// " + FullPath); + } + } + } +} \ No newline at end of file -- cgit v1.2.3