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authorgdkchan <gab.dark.100@gmail.com>2024-04-22 15:05:55 -0300
committerGitHub <noreply@github.com>2024-04-22 15:05:55 -0300
commitc6f8bfed904e30f7c5d890a2f0ef531eb9e298e5 (patch)
treee1c048d390867e8c9403904498184e3a64277e49 /src/Ryujinx.Graphics.Gpu/Shader/CachedShaderBindings.cs
parent9b94662b4bb2ebf846e1baf45ba8097fcd7da684 (diff)
Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577)
* Add support for bindless textures from shader input (vertex buffer) * Shader cache version bump * Format whitespace * Remove cache entries on pool removal, disable for OpenGL * PR feedback
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Shader/CachedShaderBindings.cs')
-rw-r--r--src/Ryujinx.Graphics.Gpu/Shader/CachedShaderBindings.cs5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/CachedShaderBindings.cs b/src/Ryujinx.Graphics.Gpu/Shader/CachedShaderBindings.cs
index 6e36753e..a80dcbc8 100644
--- a/src/Ryujinx.Graphics.Gpu/Shader/CachedShaderBindings.cs
+++ b/src/Ryujinx.Graphics.Gpu/Shader/CachedShaderBindings.cs
@@ -58,7 +58,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
TextureBindings[i] = stage.Info.Textures.Select(descriptor =>
{
- Target target = ShaderTexture.GetTarget(descriptor.Type);
+ Target target = descriptor.Type != SamplerType.None ? ShaderTexture.GetTarget(descriptor.Type) : default;
var result = new TextureBindingInfo(
target,
@@ -66,7 +66,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
descriptor.ArrayLength,
descriptor.CbufSlot,
descriptor.HandleIndex,
- descriptor.Flags);
+ descriptor.Flags,
+ descriptor.Type == SamplerType.None);
if (descriptor.ArrayLength <= 1)
{