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authorgdkchan <gab.dark.100@gmail.com>2024-04-07 18:25:55 -0300
committerGitHub <noreply@github.com>2024-04-07 18:25:55 -0300
commit3e6e0e4afaa3c3ffb118cb17b61feb16966a7eeb (patch)
treea4652499c089b0853e39c382cad82a9db4d6ad08 /src/Ryujinx.Graphics.Gpu/Memory/BufferTextureArrayBinding.cs
parent808803d97a0c06809bf000687c252f960048fcf0 (diff)
Add support for large sampler arrays on Vulkan (#6489)
* Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Memory/BufferTextureArrayBinding.cs')
-rw-r--r--src/Ryujinx.Graphics.Gpu/Memory/BufferTextureArrayBinding.cs66
1 files changed, 66 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Memory/BufferTextureArrayBinding.cs b/src/Ryujinx.Graphics.Gpu/Memory/BufferTextureArrayBinding.cs
new file mode 100644
index 00000000..fa79e4f9
--- /dev/null
+++ b/src/Ryujinx.Graphics.Gpu/Memory/BufferTextureArrayBinding.cs
@@ -0,0 +1,66 @@
+using Ryujinx.Graphics.GAL;
+using Ryujinx.Graphics.Gpu.Image;
+using Ryujinx.Memory.Range;
+
+namespace Ryujinx.Graphics.Gpu.Memory
+{
+ /// <summary>
+ /// A buffer binding to apply to a buffer texture array element.
+ /// </summary>
+ readonly struct BufferTextureArrayBinding<T>
+ {
+ /// <summary>
+ /// Backend texture or image array.
+ /// </summary>
+ public T Array { get; }
+
+ /// <summary>
+ /// The buffer texture.
+ /// </summary>
+ public ITexture Texture { get; }
+
+ /// <summary>
+ /// Physical ranges of memory where the buffer texture data is located.
+ /// </summary>
+ public MultiRange Range { get; }
+
+ /// <summary>
+ /// The image or sampler binding info for the buffer texture.
+ /// </summary>
+ public TextureBindingInfo BindingInfo { get; }
+
+ /// <summary>
+ /// Index of the binding on the array.
+ /// </summary>
+ public int Index { get; }
+
+ /// <summary>
+ /// The image format for the binding.
+ /// </summary>
+ public Format Format { get; }
+
+ /// <summary>
+ /// Create a new buffer texture binding.
+ /// </summary>
+ /// <param name="texture">Buffer texture</param>
+ /// <param name="range">Physical ranges of memory where the buffer texture data is located</param>
+ /// <param name="bindingInfo">Binding info</param>
+ /// <param name="index">Index of the binding on the array</param>
+ /// <param name="format">Binding format</param>
+ public BufferTextureArrayBinding(
+ T array,
+ ITexture texture,
+ MultiRange range,
+ TextureBindingInfo bindingInfo,
+ int index,
+ Format format)
+ {
+ Array = array;
+ Texture = texture;
+ Range = range;
+ BindingInfo = bindingInfo;
+ Index = index;
+ Format = format;
+ }
+ }
+}