From 3e6e0e4afaa3c3ffb118cb17b61feb16966a7eeb Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 7 Apr 2024 18:25:55 -0300 Subject: Add support for large sampler arrays on Vulkan (#6489) * Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs --- .../Memory/BufferTextureArrayBinding.cs | 66 ++++++++++++++++++++++ 1 file changed, 66 insertions(+) create mode 100644 src/Ryujinx.Graphics.Gpu/Memory/BufferTextureArrayBinding.cs (limited to 'src/Ryujinx.Graphics.Gpu/Memory/BufferTextureArrayBinding.cs') diff --git a/src/Ryujinx.Graphics.Gpu/Memory/BufferTextureArrayBinding.cs b/src/Ryujinx.Graphics.Gpu/Memory/BufferTextureArrayBinding.cs new file mode 100644 index 00000000..fa79e4f9 --- /dev/null +++ b/src/Ryujinx.Graphics.Gpu/Memory/BufferTextureArrayBinding.cs @@ -0,0 +1,66 @@ +using Ryujinx.Graphics.GAL; +using Ryujinx.Graphics.Gpu.Image; +using Ryujinx.Memory.Range; + +namespace Ryujinx.Graphics.Gpu.Memory +{ + /// + /// A buffer binding to apply to a buffer texture array element. + /// + readonly struct BufferTextureArrayBinding + { + /// + /// Backend texture or image array. + /// + public T Array { get; } + + /// + /// The buffer texture. + /// + public ITexture Texture { get; } + + /// + /// Physical ranges of memory where the buffer texture data is located. + /// + public MultiRange Range { get; } + + /// + /// The image or sampler binding info for the buffer texture. + /// + public TextureBindingInfo BindingInfo { get; } + + /// + /// Index of the binding on the array. + /// + public int Index { get; } + + /// + /// The image format for the binding. + /// + public Format Format { get; } + + /// + /// Create a new buffer texture binding. + /// + /// Buffer texture + /// Physical ranges of memory where the buffer texture data is located + /// Binding info + /// Index of the binding on the array + /// Binding format + public BufferTextureArrayBinding( + T array, + ITexture texture, + MultiRange range, + TextureBindingInfo bindingInfo, + int index, + Format format) + { + Array = array; + Texture = texture; + Range = range; + BindingInfo = bindingInfo; + Index = index; + Format = format; + } + } +} -- cgit v1.2.3