diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2024-04-22 15:05:55 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-04-22 15:05:55 -0300 |
| commit | c6f8bfed904e30f7c5d890a2f0ef531eb9e298e5 (patch) | |
| tree | e1c048d390867e8c9403904498184e3a64277e49 /src/Ryujinx.Graphics.Gpu/Engine/Compute | |
| parent | 9b94662b4bb2ebf846e1baf45ba8097fcd7da684 (diff) | |
Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577)
* Add support for bindless textures from shader input (vertex buffer)
* Shader cache version bump
* Format whitespace
* Remove cache entries on pool removal, disable for OpenGL
* PR feedback
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Engine/Compute')
| -rw-r--r-- | src/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs b/src/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs index ccdbe474..cd814472 100644 --- a/src/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs +++ b/src/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs @@ -126,6 +126,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute ulong samplerPoolGpuVa = ((ulong)_state.State.SetTexSamplerPoolAOffsetUpper << 32) | _state.State.SetTexSamplerPoolB; ulong texturePoolGpuVa = ((ulong)_state.State.SetTexHeaderPoolAOffsetUpper << 32) | _state.State.SetTexHeaderPoolB; + int samplerPoolMaximumId = _state.State.SetTexSamplerPoolCMaximumIndex; + GpuChannelPoolState poolState = new( texturePoolGpuVa, _state.State.SetTexHeaderPoolCMaximumIndex, @@ -139,7 +141,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute sharedMemorySize, _channel.BufferManager.HasUnalignedStorageBuffers); - CachedShaderProgram cs = memoryManager.Physical.ShaderCache.GetComputeShader(_channel, poolState, computeState, shaderGpuVa); + CachedShaderProgram cs = memoryManager.Physical.ShaderCache.GetComputeShader(_channel, samplerPoolMaximumId, poolState, computeState, shaderGpuVa); _context.Renderer.Pipeline.SetProgram(cs.HostProgram); @@ -184,7 +186,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute sharedMemorySize, _channel.BufferManager.HasUnalignedStorageBuffers); - cs = memoryManager.Physical.ShaderCache.GetComputeShader(_channel, poolState, computeState, shaderGpuVa); + cs = memoryManager.Physical.ShaderCache.GetComputeShader(_channel, samplerPoolMaximumId, poolState, computeState, shaderGpuVa); _context.Renderer.Pipeline.SetProgram(cs.HostProgram); } |
