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| author | jhorv <38920027+jhorv@users.noreply.github.com> | 2024-04-14 16:06:14 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-04-14 17:06:14 -0300 |
| commit | 268c9aecf8e9181bb7114cf1dd826f00b2237714 (patch) | |
| tree | 7e14ab6cde7c7edaf99bd2151abfb73d5b00f103 /src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs | |
| parent | e916662b0f17b93d8987d481784cd45073335990 (diff) | |
Texture loading: reduce memory allocations (#6623)
* rebase
* add methods Ryyjinx.Common EmbeddedResources and SteamUtils
* GAL changes - change SetData() methods and ThreadedTexture commands to use IMemoryOwner<byte> instead of SpanOrArray<byte>
* Ryujinx.Graphics.Texture: change texture conversion methods to return IMemoryOwner<byte> and allocate from ByteMemoryPool
* Ryujinx.Graphics.OpenGL: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte>
* Ryujinx.Graphics.Vulkan: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte>
* Ryujinx.Graphics.Gpu: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte>
* Remove now-unused SpanOrArray<T>
* post-rebase cleanup
* PixelConverter: remove unsafe modifier on safe methods, and remove one unnecessary cast
* use ByteMemoryPool.Rent() in GetWritableRegion() impls
* fix formatting, rename `ReadRentedMemory()` to `ReadFileToRentedMemory()``
* Texture.ConvertToHostCompatibleFormat(): dispose of `result` in Astc decode branch
Diffstat (limited to 'src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs')
| -rw-r--r-- | src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs | 17 |
1 files changed, 10 insertions, 7 deletions
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs index 9ad9e645..80003b84 100644 --- a/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs +++ b/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs @@ -1,6 +1,6 @@ -using Ryujinx.Common.Memory; using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture; using Ryujinx.Graphics.GAL.Multithreading.Model; +using System.Buffers; namespace Ryujinx.Graphics.GAL.Multithreading.Resources { @@ -110,21 +110,24 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources _renderer.QueueCommand(); } - public void SetData(SpanOrArray<byte> data) + /// <inheritdoc/> + public void SetData(IMemoryOwner<byte> data) { - _renderer.New<TextureSetDataCommand>().Set(Ref(this), Ref(data.ToArray())); + _renderer.New<TextureSetDataCommand>().Set(Ref(this), Ref(data)); _renderer.QueueCommand(); } - public void SetData(SpanOrArray<byte> data, int layer, int level) + /// <inheritdoc/> + public void SetData(IMemoryOwner<byte> data, int layer, int level) { - _renderer.New<TextureSetDataSliceCommand>().Set(Ref(this), Ref(data.ToArray()), layer, level); + _renderer.New<TextureSetDataSliceCommand>().Set(Ref(this), Ref(data), layer, level); _renderer.QueueCommand(); } - public void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region) + /// <inheritdoc/> + public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region) { - _renderer.New<TextureSetDataSliceRegionCommand>().Set(Ref(this), Ref(data.ToArray()), layer, level, region); + _renderer.New<TextureSetDataSliceRegionCommand>().Set(Ref(this), Ref(data), layer, level, region); _renderer.QueueCommand(); } |
