From 268c9aecf8e9181bb7114cf1dd826f00b2237714 Mon Sep 17 00:00:00 2001 From: jhorv <38920027+jhorv@users.noreply.github.com> Date: Sun, 14 Apr 2024 16:06:14 -0400 Subject: Texture loading: reduce memory allocations (#6623) * rebase * add methods Ryyjinx.Common EmbeddedResources and SteamUtils * GAL changes - change SetData() methods and ThreadedTexture commands to use IMemoryOwner instead of SpanOrArray * Ryujinx.Graphics.Texture: change texture conversion methods to return IMemoryOwner and allocate from ByteMemoryPool * Ryujinx.Graphics.OpenGL: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner instead of SpanOrArray * Ryujinx.Graphics.Vulkan: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner instead of SpanOrArray * Ryujinx.Graphics.Gpu: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner instead of SpanOrArray * Remove now-unused SpanOrArray * post-rebase cleanup * PixelConverter: remove unsafe modifier on safe methods, and remove one unnecessary cast * use ByteMemoryPool.Rent() in GetWritableRegion() impls * fix formatting, rename `ReadRentedMemory()` to `ReadFileToRentedMemory()`` * Texture.ConvertToHostCompatibleFormat(): dispose of `result` in Astc decode branch --- .../Multithreading/Resources/ThreadedTexture.cs | 17 ++++++++++------- 1 file changed, 10 insertions(+), 7 deletions(-) (limited to 'src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs') diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs index 9ad9e645..80003b84 100644 --- a/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs +++ b/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs @@ -1,6 +1,6 @@ -using Ryujinx.Common.Memory; using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture; using Ryujinx.Graphics.GAL.Multithreading.Model; +using System.Buffers; namespace Ryujinx.Graphics.GAL.Multithreading.Resources { @@ -110,21 +110,24 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources _renderer.QueueCommand(); } - public void SetData(SpanOrArray data) + /// + public void SetData(IMemoryOwner data) { - _renderer.New().Set(Ref(this), Ref(data.ToArray())); + _renderer.New().Set(Ref(this), Ref(data)); _renderer.QueueCommand(); } - public void SetData(SpanOrArray data, int layer, int level) + /// + public void SetData(IMemoryOwner data, int layer, int level) { - _renderer.New().Set(Ref(this), Ref(data.ToArray()), layer, level); + _renderer.New().Set(Ref(this), Ref(data), layer, level); _renderer.QueueCommand(); } - public void SetData(SpanOrArray data, int layer, int level, Rectangle region) + /// + public void SetData(IMemoryOwner data, int layer, int level, Rectangle region) { - _renderer.New().Set(Ref(this), Ref(data.ToArray()), layer, level, region); + _renderer.New().Set(Ref(this), Ref(data), layer, level, region); _renderer.QueueCommand(); } -- cgit v1.2.3