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authorTSR Berry <20988865+TSRBerry@users.noreply.github.com>2023-04-08 01:22:00 +0200
committerMary <thog@protonmail.com>2023-04-27 23:51:14 +0200
commitcee712105850ac3385cd0091a923438167433f9f (patch)
tree4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /src/Ryujinx.Audio/Renderer/Parameter/Effect/Reverb3dParameter.cs
parentcd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff)
Move solution and projects to src
Diffstat (limited to 'src/Ryujinx.Audio/Renderer/Parameter/Effect/Reverb3dParameter.cs')
-rw-r--r--src/Ryujinx.Audio/Renderer/Parameter/Effect/Reverb3dParameter.cs127
1 files changed, 127 insertions, 0 deletions
diff --git a/src/Ryujinx.Audio/Renderer/Parameter/Effect/Reverb3dParameter.cs b/src/Ryujinx.Audio/Renderer/Parameter/Effect/Reverb3dParameter.cs
new file mode 100644
index 00000000..c78ce595
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Parameter/Effect/Reverb3dParameter.cs
@@ -0,0 +1,127 @@
+using Ryujinx.Audio.Renderer.Server.Effect;
+using Ryujinx.Common.Memory;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Renderer.Parameter.Effect
+{
+ /// <summary>
+ /// <see cref="IEffectInParameter.SpecificData"/> for <see cref="Common.EffectType.Reverb3d"/>.
+ /// </summary>
+ [StructLayout(LayoutKind.Sequential, Pack = 1)]
+ public struct Reverb3dParameter
+ {
+ /// <summary>
+ /// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
+ /// </summary>
+ public Array6<byte> Input;
+
+ /// <summary>
+ /// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
+ /// </summary>
+ public Array6<byte> Output;
+
+ /// <summary>
+ /// The maximum number of channels supported.
+ /// </summary>
+ public ushort ChannelCountMax;
+
+ /// <summary>
+ /// The total channel count used.
+ /// </summary>
+ public ushort ChannelCount;
+
+ /// <summary>
+ /// Reserved/unused.
+ /// </summary>
+ private uint _reserved;
+
+ /// <summary>
+ /// The target sample rate.
+ /// </summary>
+ /// <remarks>This is in kHz.</remarks>
+ public uint SampleRate;
+
+ /// <summary>
+ /// Gain of the room high-frequency effect.
+ /// </summary>
+ public float RoomHf;
+
+ /// <summary>
+ /// Reference high frequency.
+ /// </summary>
+ public float HfReference;
+
+ /// <summary>
+ /// Reverberation decay time at low frequencies.
+ /// </summary>
+ public float DecayTime;
+
+ /// <summary>
+ /// Ratio of the decay time at high frequencies to the decay time at low frequencies.
+ /// </summary>
+ public float HfDecayRatio;
+
+ /// <summary>
+ /// Gain of the room effect.
+ /// </summary>
+ public float RoomGain;
+
+ /// <summary>
+ /// Gain of the early reflections relative to <see cref="RoomGain"/>.
+ /// </summary>
+ public float ReflectionsGain;
+
+ /// <summary>
+ /// Gain of the late reverberation relative to <see cref="RoomGain"/>.
+ /// </summary>
+ public float ReverbGain;
+
+ /// <summary>
+ /// Echo density in the late reverberation decay.
+ /// </summary>
+ public float Diffusion;
+
+ /// <summary>
+ /// Modal density in the late reverberation decay.
+ /// </summary>
+ public float ReflectionDelay;
+
+ /// <summary>
+ /// Time limit between the early reflections and the late reverberation relative to the time of the first reflection.
+ /// </summary>
+ public float ReverbDelayTime;
+
+ /// <summary>
+ /// Modal density in the late reverberation decay.
+ /// </summary>
+ public float Density;
+
+ /// <summary>
+ /// The dry gain.
+ /// </summary>
+ public float DryGain;
+
+ /// <summary>
+ /// The current usage status of the effect on the client side.
+ /// </summary>
+ public UsageState ParameterStatus;
+
+ /// <summary>
+ /// Check if the <see cref="ChannelCount"/> is valid.
+ /// </summary>
+ /// <returns>Returns true if the <see cref="ChannelCount"/> is valid.</returns>
+ public bool IsChannelCountValid()
+ {
+ return EffectInParameterVersion1.IsChannelCountValid(ChannelCount);
+ }
+
+ /// <summary>
+ /// Check if the <see cref="ChannelCountMax"/> is valid.
+ /// </summary>
+ /// <returns>Returns true if the <see cref="ChannelCountMax"/> is valid.</returns>
+ public bool IsChannelCountMaxValid()
+ {
+ return EffectInParameterVersion1.IsChannelCountValid(ChannelCountMax);
+ }
+ }
+} \ No newline at end of file