diff options
| author | TSR Berry <20988865+TSRBerry@users.noreply.github.com> | 2023-04-08 01:22:00 +0200 |
|---|---|---|
| committer | Mary <thog@protonmail.com> | 2023-04-27 23:51:14 +0200 |
| commit | cee712105850ac3385cd0091a923438167433f9f (patch) | |
| tree | 4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /src/Ryujinx.Audio/Renderer/Parameter/Effect/Reverb3dParameter.cs | |
| parent | cd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff) | |
Move solution and projects to src
Diffstat (limited to 'src/Ryujinx.Audio/Renderer/Parameter/Effect/Reverb3dParameter.cs')
| -rw-r--r-- | src/Ryujinx.Audio/Renderer/Parameter/Effect/Reverb3dParameter.cs | 127 |
1 files changed, 127 insertions, 0 deletions
diff --git a/src/Ryujinx.Audio/Renderer/Parameter/Effect/Reverb3dParameter.cs b/src/Ryujinx.Audio/Renderer/Parameter/Effect/Reverb3dParameter.cs new file mode 100644 index 00000000..c78ce595 --- /dev/null +++ b/src/Ryujinx.Audio/Renderer/Parameter/Effect/Reverb3dParameter.cs @@ -0,0 +1,127 @@ +using Ryujinx.Audio.Renderer.Server.Effect; +using Ryujinx.Common.Memory; +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Parameter.Effect +{ + /// <summary> + /// <see cref="IEffectInParameter.SpecificData"/> for <see cref="Common.EffectType.Reverb3d"/>. + /// </summary> + [StructLayout(LayoutKind.Sequential, Pack = 1)] + public struct Reverb3dParameter + { + /// <summary> + /// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>. + /// </summary> + public Array6<byte> Input; + + /// <summary> + /// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>. + /// </summary> + public Array6<byte> Output; + + /// <summary> + /// The maximum number of channels supported. + /// </summary> + public ushort ChannelCountMax; + + /// <summary> + /// The total channel count used. + /// </summary> + public ushort ChannelCount; + + /// <summary> + /// Reserved/unused. + /// </summary> + private uint _reserved; + + /// <summary> + /// The target sample rate. + /// </summary> + /// <remarks>This is in kHz.</remarks> + public uint SampleRate; + + /// <summary> + /// Gain of the room high-frequency effect. + /// </summary> + public float RoomHf; + + /// <summary> + /// Reference high frequency. + /// </summary> + public float HfReference; + + /// <summary> + /// Reverberation decay time at low frequencies. + /// </summary> + public float DecayTime; + + /// <summary> + /// Ratio of the decay time at high frequencies to the decay time at low frequencies. + /// </summary> + public float HfDecayRatio; + + /// <summary> + /// Gain of the room effect. + /// </summary> + public float RoomGain; + + /// <summary> + /// Gain of the early reflections relative to <see cref="RoomGain"/>. + /// </summary> + public float ReflectionsGain; + + /// <summary> + /// Gain of the late reverberation relative to <see cref="RoomGain"/>. + /// </summary> + public float ReverbGain; + + /// <summary> + /// Echo density in the late reverberation decay. + /// </summary> + public float Diffusion; + + /// <summary> + /// Modal density in the late reverberation decay. + /// </summary> + public float ReflectionDelay; + + /// <summary> + /// Time limit between the early reflections and the late reverberation relative to the time of the first reflection. + /// </summary> + public float ReverbDelayTime; + + /// <summary> + /// Modal density in the late reverberation decay. + /// </summary> + public float Density; + + /// <summary> + /// The dry gain. + /// </summary> + public float DryGain; + + /// <summary> + /// The current usage status of the effect on the client side. + /// </summary> + public UsageState ParameterStatus; + + /// <summary> + /// Check if the <see cref="ChannelCount"/> is valid. + /// </summary> + /// <returns>Returns true if the <see cref="ChannelCount"/> is valid.</returns> + public bool IsChannelCountValid() + { + return EffectInParameterVersion1.IsChannelCountValid(ChannelCount); + } + + /// <summary> + /// Check if the <see cref="ChannelCountMax"/> is valid. + /// </summary> + /// <returns>Returns true if the <see cref="ChannelCountMax"/> is valid.</returns> + public bool IsChannelCountMaxValid() + { + return EffectInParameterVersion1.IsChannelCountValid(ChannelCountMax); + } + } +}
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