From cee712105850ac3385cd0091a923438167433f9f Mon Sep 17 00:00:00 2001
From: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
Date: Sat, 8 Apr 2023 01:22:00 +0200
Subject: Move solution and projects to src
---
.../Renderer/Parameter/Effect/Reverb3dParameter.cs | 127 +++++++++++++++++++++
1 file changed, 127 insertions(+)
create mode 100644 src/Ryujinx.Audio/Renderer/Parameter/Effect/Reverb3dParameter.cs
(limited to 'src/Ryujinx.Audio/Renderer/Parameter/Effect/Reverb3dParameter.cs')
diff --git a/src/Ryujinx.Audio/Renderer/Parameter/Effect/Reverb3dParameter.cs b/src/Ryujinx.Audio/Renderer/Parameter/Effect/Reverb3dParameter.cs
new file mode 100644
index 00000000..c78ce595
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Parameter/Effect/Reverb3dParameter.cs
@@ -0,0 +1,127 @@
+using Ryujinx.Audio.Renderer.Server.Effect;
+using Ryujinx.Common.Memory;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Renderer.Parameter.Effect
+{
+ ///
+ /// for .
+ ///
+ [StructLayout(LayoutKind.Sequential, Pack = 1)]
+ public struct Reverb3dParameter
+ {
+ ///
+ /// The input channel indices that will be used by the .
+ ///
+ public Array6 Input;
+
+ ///
+ /// The output channel indices that will be used by the .
+ ///
+ public Array6 Output;
+
+ ///
+ /// The maximum number of channels supported.
+ ///
+ public ushort ChannelCountMax;
+
+ ///
+ /// The total channel count used.
+ ///
+ public ushort ChannelCount;
+
+ ///
+ /// Reserved/unused.
+ ///
+ private uint _reserved;
+
+ ///
+ /// The target sample rate.
+ ///
+ /// This is in kHz.
+ public uint SampleRate;
+
+ ///
+ /// Gain of the room high-frequency effect.
+ ///
+ public float RoomHf;
+
+ ///
+ /// Reference high frequency.
+ ///
+ public float HfReference;
+
+ ///
+ /// Reverberation decay time at low frequencies.
+ ///
+ public float DecayTime;
+
+ ///
+ /// Ratio of the decay time at high frequencies to the decay time at low frequencies.
+ ///
+ public float HfDecayRatio;
+
+ ///
+ /// Gain of the room effect.
+ ///
+ public float RoomGain;
+
+ ///
+ /// Gain of the early reflections relative to .
+ ///
+ public float ReflectionsGain;
+
+ ///
+ /// Gain of the late reverberation relative to .
+ ///
+ public float ReverbGain;
+
+ ///
+ /// Echo density in the late reverberation decay.
+ ///
+ public float Diffusion;
+
+ ///
+ /// Modal density in the late reverberation decay.
+ ///
+ public float ReflectionDelay;
+
+ ///
+ /// Time limit between the early reflections and the late reverberation relative to the time of the first reflection.
+ ///
+ public float ReverbDelayTime;
+
+ ///
+ /// Modal density in the late reverberation decay.
+ ///
+ public float Density;
+
+ ///
+ /// The dry gain.
+ ///
+ public float DryGain;
+
+ ///
+ /// The current usage status of the effect on the client side.
+ ///
+ public UsageState ParameterStatus;
+
+ ///
+ /// Check if the is valid.
+ ///
+ /// Returns true if the is valid.
+ public bool IsChannelCountValid()
+ {
+ return EffectInParameterVersion1.IsChannelCountValid(ChannelCount);
+ }
+
+ ///
+ /// Check if the is valid.
+ ///
+ /// Returns true if the is valid.
+ public bool IsChannelCountMaxValid()
+ {
+ return EffectInParameterVersion1.IsChannelCountValid(ChannelCountMax);
+ }
+ }
+}
\ No newline at end of file
--
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