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authorgdkchan <gab.dark.100@gmail.com>2018-06-10 21:46:42 -0300
committergdkchan <gab.dark.100@gmail.com>2018-06-10 21:46:42 -0300
commit76f3b1b3a4637ec72abfbb8cbc0679f2e0ca838f (patch)
tree0411b709de31c1c0517763512df8eeb9f7491bc9 /Ryushader/Program.cs
parent518fe799da6dd4f12c58c9e6e174767effb0b868 (diff)
Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
Diffstat (limited to 'Ryushader/Program.cs')
-rw-r--r--Ryushader/Program.cs42
1 files changed, 0 insertions, 42 deletions
diff --git a/Ryushader/Program.cs b/Ryushader/Program.cs
deleted file mode 100644
index 9444be6d..00000000
--- a/Ryushader/Program.cs
+++ /dev/null
@@ -1,42 +0,0 @@
-using Ryujinx.Graphics.Gal;
-using Ryujinx.Graphics.Gal.Shader;
-using System;
-using System.IO;
-
-namespace Ryushader
-{
- class Program
- {
- static void Main(string[] args)
- {
- if (args.Length == 2)
- {
- GlslDecompiler Decompiler = new GlslDecompiler();
-
- GalShaderType ShaderType = GalShaderType.Vertex;
-
- switch (args[0].ToLower())
- {
- case "v": ShaderType = GalShaderType.Vertex; break;
- case "tc": ShaderType = GalShaderType.TessControl; break;
- case "te": ShaderType = GalShaderType.TessEvaluation; break;
- case "g": ShaderType = GalShaderType.Geometry; break;
- case "f": ShaderType = GalShaderType.Fragment; break;
- }
-
- using (FileStream FS = new FileStream(args[1], FileMode.Open, FileAccess.Read))
- {
- Memory Mem = new Memory(FS);
-
- GlslProgram Program = Decompiler.Decompile(Mem, 0, ShaderType);
-
- Console.WriteLine(Program.Code);
- }
- }
- else
- {
- Console.WriteLine("Usage: Ryushader [v|tc|te|g|f] shader.bin");
- }
- }
- }
-}