From 76f3b1b3a4637ec72abfbb8cbc0679f2e0ca838f Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 10 Jun 2018 21:46:42 -0300 Subject: Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation --- Ryushader/Program.cs | 42 ------------------------------------------ 1 file changed, 42 deletions(-) delete mode 100644 Ryushader/Program.cs (limited to 'Ryushader/Program.cs') diff --git a/Ryushader/Program.cs b/Ryushader/Program.cs deleted file mode 100644 index 9444be6d..00000000 --- a/Ryushader/Program.cs +++ /dev/null @@ -1,42 +0,0 @@ -using Ryujinx.Graphics.Gal; -using Ryujinx.Graphics.Gal.Shader; -using System; -using System.IO; - -namespace Ryushader -{ - class Program - { - static void Main(string[] args) - { - if (args.Length == 2) - { - GlslDecompiler Decompiler = new GlslDecompiler(); - - GalShaderType ShaderType = GalShaderType.Vertex; - - switch (args[0].ToLower()) - { - case "v": ShaderType = GalShaderType.Vertex; break; - case "tc": ShaderType = GalShaderType.TessControl; break; - case "te": ShaderType = GalShaderType.TessEvaluation; break; - case "g": ShaderType = GalShaderType.Geometry; break; - case "f": ShaderType = GalShaderType.Fragment; break; - } - - using (FileStream FS = new FileStream(args[1], FileMode.Open, FileAccess.Read)) - { - Memory Mem = new Memory(FS); - - GlslProgram Program = Decompiler.Decompile(Mem, 0, ShaderType); - - Console.WriteLine(Program.Code); - } - } - else - { - Console.WriteLine("Usage: Ryushader [v|tc|te|g|f] shader.bin"); - } - } - } -} -- cgit v1.2.3