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authorThomas Guillemard <thog@protonmail.com>2018-12-18 01:32:12 +0100
committergdkchan <gab.dark.100@gmail.com>2018-12-17 22:32:12 -0200
commit33e7c898222eee55fd8df80088708c8f8906bd14 (patch)
tree211b8212502e4cdba8a56b03aace1369d51ec67c /Ryujinx.ShaderTools/Program.cs
parent6aaf9ccb533d1485361f55fa7d6d16dda719bf06 (diff)
Move MaxUboSize definition (#530)
* Move MaxUboSize definition This fix a crash on Ryujinx.ShaderTools caused by the absence of an OpenGL context. * Use a constant for the value in ShaderTools * Address comments
Diffstat (limited to 'Ryujinx.ShaderTools/Program.cs')
-rw-r--r--Ryujinx.ShaderTools/Program.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/Ryujinx.ShaderTools/Program.cs b/Ryujinx.ShaderTools/Program.cs
index 3597f256..30fa71ae 100644
--- a/Ryujinx.ShaderTools/Program.cs
+++ b/Ryujinx.ShaderTools/Program.cs
@@ -7,11 +7,13 @@ namespace Ryujinx.ShaderTools
{
class Program
{
+ private static readonly int MaxUboSize = 65536;
+
static void Main(string[] args)
{
if (args.Length == 2)
{
- GlslDecompiler Decompiler = new GlslDecompiler();
+ GlslDecompiler Decompiler = new GlslDecompiler(MaxUboSize);
GalShaderType ShaderType = GalShaderType.Vertex;