diff options
| author | mageven <62494521+mageven@users.noreply.github.com> | 2020-04-03 05:40:02 +0530 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-04-03 11:10:02 +1100 |
| commit | 2365ddfc363e76ac1ac9d2e32ef9b36b85463431 (patch) | |
| tree | 408bdb4a35e4f625a69ddbd65f22e9f056f7ebec /Ryujinx.HLE/Input/Controller/NpadController.cs | |
| parent | 5b5239ab5b452f991d9fc4f8ad1f9a2880b8bad1 (diff) | |
HID SharedMem Rework (#1003)
* Delete old HLE.Input
* Add new HLE Input.
git shows Hid.cs as modified because of the same name. It is new.
* Change HID Service
* Change Ryujinx UI to reflect new Input
* Add basic ControllerApplet
* Add DebugPad
Should fix Kirby Star Allies
* Address Ac_K's comments
* Moved all of HLE.Input to Services.Hid
* Separated all structs and enums each to a file
* Removed vars
* Made some naming changes to align with switchbrew
* Added official joycon colors
As an aside, fixed a mistake in touchscreen headers and added checks to
important SharedMem structs at init time.
* Further address Ac_K's comments
* Addressed gdkchan's and some more Ac_K's comments
* Address AcK's review comments
* Address AcK's second review comments
* Replace missed Marshal.SizeOf and address gdkchan's comments
Diffstat (limited to 'Ryujinx.HLE/Input/Controller/NpadController.cs')
| -rw-r--r-- | Ryujinx.HLE/Input/Controller/NpadController.cs | 68 |
1 files changed, 0 insertions, 68 deletions
diff --git a/Ryujinx.HLE/Input/Controller/NpadController.cs b/Ryujinx.HLE/Input/Controller/NpadController.cs deleted file mode 100644 index b4304b8f..00000000 --- a/Ryujinx.HLE/Input/Controller/NpadController.cs +++ /dev/null @@ -1,68 +0,0 @@ -namespace Ryujinx.HLE.Input -{ - public class NpadController : BaseController - { - private (NpadColor Left, NpadColor Right) _npadBodyColors; - private (NpadColor Left, NpadColor Right) _npadButtonColors; - - private bool _isHalf; - - public NpadController( - ControllerStatus controllerStatus, - Switch device, - (NpadColor, NpadColor) npadBodyColors, - (NpadColor, NpadColor) npadButtonColors) : base(device, controllerStatus) - { - _npadBodyColors = npadBodyColors; - _npadButtonColors = npadButtonColors; - } - - public override void Connect(ControllerId controllerId) - { - if (HidControllerType != ControllerStatus.NpadLeft && HidControllerType != ControllerStatus.NpadRight) - { - _isHalf = false; - } - - ConnectionState = ControllerConnectionState.ControllerStateConnected; - - if (controllerId == ControllerId.ControllerHandheld) - ConnectionState |= ControllerConnectionState.ControllerStateWired; - - ControllerColorDescription singleColorDesc = - ControllerColorDescription.ColorDescriptionColorsNonexistent; - - ControllerColorDescription splitColorDesc = 0; - - NpadColor singleBodyColor = NpadColor.Black; - NpadColor singleButtonColor = NpadColor.Black; - - Initialize(_isHalf, - (_npadBodyColors.Left, _npadBodyColors.Right), - (_npadButtonColors.Left, _npadButtonColors.Right), - singleColorDesc, - splitColorDesc, - singleBodyColor, - singleButtonColor ); - - base.Connect(controllerId); - - var _currentLayout = ControllerLayouts.HandheldJoined; - - switch (HidControllerType) - { - case ControllerStatus.NpadLeft: - _currentLayout = ControllerLayouts.Left; - break; - case ControllerStatus.NpadRight: - _currentLayout = ControllerLayouts.Right; - break; - case ControllerStatus.NpadPair: - _currentLayout = ControllerLayouts.Joined; - break; - } - - SetLayout(_currentLayout); - } - } -} |
