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authorReinUsesLisp <reinuseslisp@airmail.cc>2018-09-25 19:55:30 -0300
committerAc_K <Acoustik666@gmail.com>2018-09-26 00:55:30 +0200
commit2562ca6c3fe6ef328e0926c9cbcd6bb52abb328f (patch)
treed4719ba44b7094cf4e8cf11db858b323644fd44a /Ryujinx.HLE/HOS
parent7de7b559adc1924d3ff31cc58b281f70e468155f (diff)
Fix multiple rendertargets (#427)
* Simplify render target bindings * Implement multiple viewports * Pack glViewportIndexed calls into a single glViewportArray * Use ARB_viewport_array when available * Cache framebuffer attachments * Use get accessors in OGLExtension * Address feedback
Diffstat (limited to 'Ryujinx.HLE/HOS')
-rw-r--r--Ryujinx.HLE/HOS/Services/Vi/NvFlinger.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.HLE/HOS/Services/Vi/NvFlinger.cs b/Ryujinx.HLE/HOS/Services/Vi/NvFlinger.cs
index c5f38211..191537b1 100644
--- a/Ryujinx.HLE/HOS/Services/Vi/NvFlinger.cs
+++ b/Ryujinx.HLE/HOS/Services/Vi/NvFlinger.cs
@@ -328,7 +328,7 @@ namespace Ryujinx.HLE.HOS.Services.Android
Context.Device.Gpu.ResourceManager.SendTexture(Vmm, FbAddr, Image);
Renderer.RenderTarget.SetTransform(FlipX, FlipY, Top, Left, Right, Bottom);
- Renderer.RenderTarget.Set(FbAddr);
+ Renderer.RenderTarget.Present(FbAddr);
ReleaseBuffer(Slot);
});