From 2562ca6c3fe6ef328e0926c9cbcd6bb52abb328f Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Tue, 25 Sep 2018 19:55:30 -0300 Subject: Fix multiple rendertargets (#427) * Simplify render target bindings * Implement multiple viewports * Pack glViewportIndexed calls into a single glViewportArray * Use ARB_viewport_array when available * Cache framebuffer attachments * Use get accessors in OGLExtension * Address feedback --- Ryujinx.HLE/HOS/Services/Vi/NvFlinger.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Ryujinx.HLE/HOS') diff --git a/Ryujinx.HLE/HOS/Services/Vi/NvFlinger.cs b/Ryujinx.HLE/HOS/Services/Vi/NvFlinger.cs index c5f38211..191537b1 100644 --- a/Ryujinx.HLE/HOS/Services/Vi/NvFlinger.cs +++ b/Ryujinx.HLE/HOS/Services/Vi/NvFlinger.cs @@ -328,7 +328,7 @@ namespace Ryujinx.HLE.HOS.Services.Android Context.Device.Gpu.ResourceManager.SendTexture(Vmm, FbAddr, Image); Renderer.RenderTarget.SetTransform(FlipX, FlipY, Top, Left, Right, Bottom); - Renderer.RenderTarget.Set(FbAddr); + Renderer.RenderTarget.Present(FbAddr); ReleaseBuffer(Slot); }); -- cgit v1.2.3