diff options
| author | Thog <me@thog.eu> | 2020-04-22 06:10:27 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-04-22 14:10:27 +1000 |
| commit | 36749c358d85dd0bc7f1e4a36a0b607fc0f724d5 (patch) | |
| tree | 0c24eb54082b80e8f15aa8138a3e85c5c4e89675 /Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferSlotArray.cs | |
| parent | 03711dd7b5d44e20fb45c728803ea6b9599dec87 (diff) | |
SurfaceFlinger v2 (#981)
* Rewrite SurfaceFlinger
Reimplement accurately SurfaceFlinger (based on my 8.1.0 reversing of it)
TODO: support swap interval properly and reintroduce disabled "game vsync" support.
* Some fixes for SetBufferCount
* uncomment a test from last commit
* SurfaceFlinger: don't free the graphic buffer in SetBufferCount
* SurfaceFlinger: Implement swap interval correctly
* SurfaceFlinger: Reintegrate Game VSync toggle
* SurfaceFlinger: do not push a fence on buffer release on the consumer side
* Revert "SurfaceFlinger: do not push a fence on buffer release on the consumer side"
This reverts commit 586b52b0bfab2d11f361f4b59ab7b7141020bbad.
* Make the game vsync toggle work dynamically again
* Unregister producer's Binder object when closing layer
* Address ripinperi's comments
* Add a timeout on syncpoint wait operation
Syncpoint aren't supposed to be waited on for more than a second.
This effectively workaround issues caused by not having a channel
scheduling in place yet.
PS: Also introduce Android WaitForever warning about fence being not
signaled for 3s
* Fix a print of previous commit
* Address Ac_K's comments
* Address gdkchan's comments
* Address final comments
Diffstat (limited to 'Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferSlotArray.cs')
| -rw-r--r-- | Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferSlotArray.cs | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferSlotArray.cs b/Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferSlotArray.cs new file mode 100644 index 00000000..d2404c58 --- /dev/null +++ b/Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferSlotArray.cs @@ -0,0 +1,28 @@ +namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger +{ + class BufferSlotArray + { + // TODO: move to BufferQueue + public const int NumBufferSlots = 0x40; + public const int MaxAcquiredBuffers = NumBufferSlots - 2; + public const int InvalidBufferSlot = -1; + + private BufferSlot[] _raw = new BufferSlot[NumBufferSlots]; + + public BufferSlotArray() + { + for (int i = 0; i < _raw.Length; i++) + { + _raw[i] = new BufferSlot(); + } + } + + public BufferSlot this[int index] + { + get => _raw[index]; + set => _raw[index] = value; + } + + public int Length => NumBufferSlots; + } +} |
