From 36749c358d85dd0bc7f1e4a36a0b607fc0f724d5 Mon Sep 17 00:00:00 2001 From: Thog Date: Wed, 22 Apr 2020 06:10:27 +0200 Subject: SurfaceFlinger v2 (#981) * Rewrite SurfaceFlinger Reimplement accurately SurfaceFlinger (based on my 8.1.0 reversing of it) TODO: support swap interval properly and reintroduce disabled "game vsync" support. * Some fixes for SetBufferCount * uncomment a test from last commit * SurfaceFlinger: don't free the graphic buffer in SetBufferCount * SurfaceFlinger: Implement swap interval correctly * SurfaceFlinger: Reintegrate Game VSync toggle * SurfaceFlinger: do not push a fence on buffer release on the consumer side * Revert "SurfaceFlinger: do not push a fence on buffer release on the consumer side" This reverts commit 586b52b0bfab2d11f361f4b59ab7b7141020bbad. * Make the game vsync toggle work dynamically again * Unregister producer's Binder object when closing layer * Address ripinperi's comments * Add a timeout on syncpoint wait operation Syncpoint aren't supposed to be waited on for more than a second. This effectively workaround issues caused by not having a channel scheduling in place yet. PS: Also introduce Android WaitForever warning about fence being not signaled for 3s * Fix a print of previous commit * Address Ac_K's comments * Address gdkchan's comments * Address final comments --- .../HOS/Services/SurfaceFlinger/BufferSlotArray.cs | 28 ++++++++++++++++++++++ 1 file changed, 28 insertions(+) create mode 100644 Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferSlotArray.cs (limited to 'Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferSlotArray.cs') diff --git a/Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferSlotArray.cs b/Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferSlotArray.cs new file mode 100644 index 00000000..d2404c58 --- /dev/null +++ b/Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferSlotArray.cs @@ -0,0 +1,28 @@ +namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger +{ + class BufferSlotArray + { + // TODO: move to BufferQueue + public const int NumBufferSlots = 0x40; + public const int MaxAcquiredBuffers = NumBufferSlots - 2; + public const int InvalidBufferSlot = -1; + + private BufferSlot[] _raw = new BufferSlot[NumBufferSlots]; + + public BufferSlotArray() + { + for (int i = 0; i < _raw.Length; i++) + { + _raw[i] = new BufferSlot(); + } + } + + public BufferSlot this[int index] + { + get => _raw[index]; + set => _raw[index] = value; + } + + public int Length => NumBufferSlots; + } +} -- cgit v1.2.3