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authorAc_K <Acoustik666@gmail.com>2019-09-19 02:45:11 +0200
committerjduncanator <1518948+jduncanator@users.noreply.github.com>2019-09-19 10:45:11 +1000
commita0720b5681852f3d786d77bd3793b0359dea321c (patch)
tree9d8f61e540d1d1d827999902dad95e5c0c1e076e /Ryujinx.HLE/HOS/Services/Friend/ServiceCreator/NotificationService/NotificationEventHandler.cs
parent4af3101b22e6957d6aa48a2768566d658699f4ed (diff)
Refactoring HOS folder structure (#771)
* Refactoring HOS folder structure Refactoring HOS folder structure: - Added some subfolders when needed (Following structure decided in private). - Added some `Types` folders when needed. - Little cleanup here and there. - Add services placeholders for every HOS services (close #766 and #753). * Remove Types namespaces
Diffstat (limited to 'Ryujinx.HLE/HOS/Services/Friend/ServiceCreator/NotificationService/NotificationEventHandler.cs')
-rw-r--r--Ryujinx.HLE/HOS/Services/Friend/ServiceCreator/NotificationService/NotificationEventHandler.cs83
1 files changed, 83 insertions, 0 deletions
diff --git a/Ryujinx.HLE/HOS/Services/Friend/ServiceCreator/NotificationService/NotificationEventHandler.cs b/Ryujinx.HLE/HOS/Services/Friend/ServiceCreator/NotificationService/NotificationEventHandler.cs
new file mode 100644
index 00000000..19b15416
--- /dev/null
+++ b/Ryujinx.HLE/HOS/Services/Friend/ServiceCreator/NotificationService/NotificationEventHandler.cs
@@ -0,0 +1,83 @@
+using Ryujinx.HLE.Utilities;
+
+namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator.NotificationService
+{
+ public sealed class NotificationEventHandler
+ {
+ private static NotificationEventHandler instance;
+ private static object instanceLock = new object();
+
+ private INotificationService[] _registry;
+
+ public static NotificationEventHandler Instance
+ {
+ get
+ {
+ lock (instanceLock)
+ {
+ if (instance == null)
+ {
+ instance = new NotificationEventHandler();
+ }
+
+ return instance;
+ }
+ }
+ }
+
+ NotificationEventHandler()
+ {
+ _registry = new INotificationService[0x20];
+ }
+
+ internal void RegisterNotificationService(INotificationService service)
+ {
+ // NOTE: in case there isn't space anymore in the registry array, Nintendo doesn't return any errors.
+ for (int i = 0; i < _registry.Length; i++)
+ {
+ if (_registry[i] == null)
+ {
+ _registry[i] = service;
+ break;
+ }
+ }
+ }
+
+ internal void UnregisterNotificationService(INotificationService service)
+ {
+ // NOTE: in case there isn't the entry in the registry array, Nintendo doesn't return any errors.
+ for (int i = 0; i < _registry.Length; i++)
+ {
+ if (_registry[i] == service)
+ {
+ _registry[i] = null;
+ break;
+ }
+ }
+ }
+
+ // TODO: Use this when we will have enough things to go online.
+ public void SignalFriendListUpdate(UInt128 targetId)
+ {
+ for (int i = 0; i < _registry.Length; i++)
+ {
+ if (_registry[i] != null)
+ {
+ _registry[i].SignalFriendListUpdate(targetId);
+ }
+ }
+ }
+
+ // TODO: Use this when we will have enough things to go online.
+ public void SignalNewFriendRequest(UInt128 targetId)
+ {
+ for (int i = 0; i < _registry.Length; i++)
+ {
+ if (_registry[i] != null)
+ {
+ _registry[i].SignalNewFriendRequest(targetId);
+ }
+ }
+ }
+ }
+}