diff options
| author | Ac_K <Acoustik666@gmail.com> | 2019-09-19 02:45:11 +0200 |
|---|---|---|
| committer | jduncanator <1518948+jduncanator@users.noreply.github.com> | 2019-09-19 10:45:11 +1000 |
| commit | a0720b5681852f3d786d77bd3793b0359dea321c (patch) | |
| tree | 9d8f61e540d1d1d827999902dad95e5c0c1e076e /Ryujinx.HLE/HOS/Services/Friend/ServiceCreator/NotificationService/NotificationEventHandler.cs | |
| parent | 4af3101b22e6957d6aa48a2768566d658699f4ed (diff) | |
Refactoring HOS folder structure (#771)
* Refactoring HOS folder structure
Refactoring HOS folder structure:
- Added some subfolders when needed (Following structure decided in private).
- Added some `Types` folders when needed.
- Little cleanup here and there.
- Add services placeholders for every HOS services (close #766 and #753).
* Remove Types namespaces
Diffstat (limited to 'Ryujinx.HLE/HOS/Services/Friend/ServiceCreator/NotificationService/NotificationEventHandler.cs')
| -rw-r--r-- | Ryujinx.HLE/HOS/Services/Friend/ServiceCreator/NotificationService/NotificationEventHandler.cs | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/Ryujinx.HLE/HOS/Services/Friend/ServiceCreator/NotificationService/NotificationEventHandler.cs b/Ryujinx.HLE/HOS/Services/Friend/ServiceCreator/NotificationService/NotificationEventHandler.cs new file mode 100644 index 00000000..19b15416 --- /dev/null +++ b/Ryujinx.HLE/HOS/Services/Friend/ServiceCreator/NotificationService/NotificationEventHandler.cs @@ -0,0 +1,83 @@ +using Ryujinx.HLE.Utilities; + +namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator.NotificationService +{ + public sealed class NotificationEventHandler + { + private static NotificationEventHandler instance; + private static object instanceLock = new object(); + + private INotificationService[] _registry; + + public static NotificationEventHandler Instance + { + get + { + lock (instanceLock) + { + if (instance == null) + { + instance = new NotificationEventHandler(); + } + + return instance; + } + } + } + + NotificationEventHandler() + { + _registry = new INotificationService[0x20]; + } + + internal void RegisterNotificationService(INotificationService service) + { + // NOTE: in case there isn't space anymore in the registry array, Nintendo doesn't return any errors. + for (int i = 0; i < _registry.Length; i++) + { + if (_registry[i] == null) + { + _registry[i] = service; + break; + } + } + } + + internal void UnregisterNotificationService(INotificationService service) + { + // NOTE: in case there isn't the entry in the registry array, Nintendo doesn't return any errors. + for (int i = 0; i < _registry.Length; i++) + { + if (_registry[i] == service) + { + _registry[i] = null; + break; + } + } + } + + // TODO: Use this when we will have enough things to go online. + public void SignalFriendListUpdate(UInt128 targetId) + { + for (int i = 0; i < _registry.Length; i++) + { + if (_registry[i] != null) + { + _registry[i].SignalFriendListUpdate(targetId); + } + } + } + + // TODO: Use this when we will have enough things to go online. + public void SignalNewFriendRequest(UInt128 targetId) + { + for (int i = 0; i < _registry.Length; i++) + { + if (_registry[i] != null) + { + _registry[i].SignalNewFriendRequest(targetId); + } + } + } + } +} |
