From a0720b5681852f3d786d77bd3793b0359dea321c Mon Sep 17 00:00:00 2001 From: Ac_K Date: Thu, 19 Sep 2019 02:45:11 +0200 Subject: Refactoring HOS folder structure (#771) * Refactoring HOS folder structure Refactoring HOS folder structure: - Added some subfolders when needed (Following structure decided in private). - Added some `Types` folders when needed. - Little cleanup here and there. - Add services placeholders for every HOS services (close #766 and #753). * Remove Types namespaces --- .../NotificationEventHandler.cs | 83 ++++++++++++++++++++++ 1 file changed, 83 insertions(+) create mode 100644 Ryujinx.HLE/HOS/Services/Friend/ServiceCreator/NotificationService/NotificationEventHandler.cs (limited to 'Ryujinx.HLE/HOS/Services/Friend/ServiceCreator/NotificationService/NotificationEventHandler.cs') diff --git a/Ryujinx.HLE/HOS/Services/Friend/ServiceCreator/NotificationService/NotificationEventHandler.cs b/Ryujinx.HLE/HOS/Services/Friend/ServiceCreator/NotificationService/NotificationEventHandler.cs new file mode 100644 index 00000000..19b15416 --- /dev/null +++ b/Ryujinx.HLE/HOS/Services/Friend/ServiceCreator/NotificationService/NotificationEventHandler.cs @@ -0,0 +1,83 @@ +using Ryujinx.HLE.Utilities; + +namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator.NotificationService +{ + public sealed class NotificationEventHandler + { + private static NotificationEventHandler instance; + private static object instanceLock = new object(); + + private INotificationService[] _registry; + + public static NotificationEventHandler Instance + { + get + { + lock (instanceLock) + { + if (instance == null) + { + instance = new NotificationEventHandler(); + } + + return instance; + } + } + } + + NotificationEventHandler() + { + _registry = new INotificationService[0x20]; + } + + internal void RegisterNotificationService(INotificationService service) + { + // NOTE: in case there isn't space anymore in the registry array, Nintendo doesn't return any errors. + for (int i = 0; i < _registry.Length; i++) + { + if (_registry[i] == null) + { + _registry[i] = service; + break; + } + } + } + + internal void UnregisterNotificationService(INotificationService service) + { + // NOTE: in case there isn't the entry in the registry array, Nintendo doesn't return any errors. + for (int i = 0; i < _registry.Length; i++) + { + if (_registry[i] == service) + { + _registry[i] = null; + break; + } + } + } + + // TODO: Use this when we will have enough things to go online. + public void SignalFriendListUpdate(UInt128 targetId) + { + for (int i = 0; i < _registry.Length; i++) + { + if (_registry[i] != null) + { + _registry[i].SignalFriendListUpdate(targetId); + } + } + } + + // TODO: Use this when we will have enough things to go online. + public void SignalNewFriendRequest(UInt128 targetId) + { + for (int i = 0; i < _registry.Length; i++) + { + if (_registry[i] != null) + { + _registry[i].SignalNewFriendRequest(targetId); + } + } + } + } +} -- cgit v1.2.3