diff options
| author | Ac_K <Acoustik666@gmail.com> | 2019-09-10 11:55:28 +0200 |
|---|---|---|
| committer | Thomas Guillemard <me@thog.eu> | 2019-09-10 11:55:28 +0200 |
| commit | 0e93a510307c1e50a8916fadcc3f52015a6d4cc2 (patch) | |
| tree | c7d929861c0a86b02ae800e157e84b8c46460774 /Ryujinx.HLE/HOS/Services/Bcat/IDeliveryCacheStorageService.cs | |
| parent | 1ff89d6482a6ec907bb983c1d2bc473bea546367 (diff) | |
bcat:u: Implement EnumerateDeliveryCacheDirectory (#768)
* bcat:u: Implement EnumerateDeliveryCacheDirectory
Basic implementation `EnumerateDeliveryCacheDirectory` call to `IDeliveryCacheStorageService` according to RE. (close #622)
I've added some comments in the whole service for when we'll implement a real bcat implementation.
For now, all games who use it isn't playable because of GPU.
* Use Array instead of List
* Add ApplicationLaunchPropertyHelper
* Fix helper
* Fix helper 2
* Fix ApplicationLaunchProperty Default
* Fix ApplicationLaunchProperty 2
* Fix folder
Diffstat (limited to 'Ryujinx.HLE/HOS/Services/Bcat/IDeliveryCacheStorageService.cs')
| -rw-r--r-- | Ryujinx.HLE/HOS/Services/Bcat/IDeliveryCacheStorageService.cs | 42 |
1 files changed, 41 insertions, 1 deletions
diff --git a/Ryujinx.HLE/HOS/Services/Bcat/IDeliveryCacheStorageService.cs b/Ryujinx.HLE/HOS/Services/Bcat/IDeliveryCacheStorageService.cs index 5e3db998..1c9aed11 100644 --- a/Ryujinx.HLE/HOS/Services/Bcat/IDeliveryCacheStorageService.cs +++ b/Ryujinx.HLE/HOS/Services/Bcat/IDeliveryCacheStorageService.cs @@ -1,7 +1,47 @@ +using Ryujinx.HLE.HOS.Services.Glue; +using System; +using System.Text; + namespace Ryujinx.HLE.HOS.Services.Bcat { class IDeliveryCacheStorageService : IpcService { - public IDeliveryCacheStorageService() { } + private const int DeliveryCacheDirectoriesLimit = 100; + private const int DeliveryCacheDirectoryNameLength = 32; + + private string[] _deliveryCacheDirectories = new string[0]; + + public IDeliveryCacheStorageService(ServiceCtx context, ApplicationLaunchProperty applicationLaunchProperty) + { + // TODO: Read directories.meta file from the save data (loaded in IServiceCreator) in _deliveryCacheDirectories. + } + + [Command(10)] + // EnumerateDeliveryCacheDirectory() -> (u32, buffer<nn::bcat::DirectoryName, 6>) + public ResultCode EnumerateDeliveryCacheDirectory(ServiceCtx context) + { + long outputPosition = context.Request.ReceiveBuff[0].Position; + long outputSize = context.Request.ReceiveBuff[0].Size; + + for (int index = 0; index < _deliveryCacheDirectories.Length; index++) + { + if (index == DeliveryCacheDirectoriesLimit - 1) + { + break; + } + + byte[] directoryNameBuffer = Encoding.ASCII.GetBytes(_deliveryCacheDirectories[index]); + + Array.Resize(ref directoryNameBuffer, DeliveryCacheDirectoryNameLength); + + directoryNameBuffer[DeliveryCacheDirectoryNameLength - 1] = 0x00; + + context.Memory.WriteBytes(outputPosition + index * DeliveryCacheDirectoryNameLength, directoryNameBuffer); + } + + context.ResponseData.Write(_deliveryCacheDirectories.Length); + + return ResultCode.Success; + } } }
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