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authorAc_K <Acoustik666@gmail.com>2019-09-10 11:55:28 +0200
committerThomas Guillemard <me@thog.eu>2019-09-10 11:55:28 +0200
commit0e93a510307c1e50a8916fadcc3f52015a6d4cc2 (patch)
treec7d929861c0a86b02ae800e157e84b8c46460774 /Ryujinx.HLE/HOS/Services/Bcat/IDeliveryCacheStorageService.cs
parent1ff89d6482a6ec907bb983c1d2bc473bea546367 (diff)
bcat:u: Implement EnumerateDeliveryCacheDirectory (#768)
* bcat:u: Implement EnumerateDeliveryCacheDirectory Basic implementation `EnumerateDeliveryCacheDirectory` call to `IDeliveryCacheStorageService` according to RE. (close #622) I've added some comments in the whole service for when we'll implement a real bcat implementation. For now, all games who use it isn't playable because of GPU. * Use Array instead of List * Add ApplicationLaunchPropertyHelper * Fix helper * Fix helper 2 * Fix ApplicationLaunchProperty Default * Fix ApplicationLaunchProperty 2 * Fix folder
Diffstat (limited to 'Ryujinx.HLE/HOS/Services/Bcat/IDeliveryCacheStorageService.cs')
-rw-r--r--Ryujinx.HLE/HOS/Services/Bcat/IDeliveryCacheStorageService.cs42
1 files changed, 41 insertions, 1 deletions
diff --git a/Ryujinx.HLE/HOS/Services/Bcat/IDeliveryCacheStorageService.cs b/Ryujinx.HLE/HOS/Services/Bcat/IDeliveryCacheStorageService.cs
index 5e3db998..1c9aed11 100644
--- a/Ryujinx.HLE/HOS/Services/Bcat/IDeliveryCacheStorageService.cs
+++ b/Ryujinx.HLE/HOS/Services/Bcat/IDeliveryCacheStorageService.cs
@@ -1,7 +1,47 @@
+using Ryujinx.HLE.HOS.Services.Glue;
+using System;
+using System.Text;
+
namespace Ryujinx.HLE.HOS.Services.Bcat
{
class IDeliveryCacheStorageService : IpcService
{
- public IDeliveryCacheStorageService() { }
+ private const int DeliveryCacheDirectoriesLimit = 100;
+ private const int DeliveryCacheDirectoryNameLength = 32;
+
+ private string[] _deliveryCacheDirectories = new string[0];
+
+ public IDeliveryCacheStorageService(ServiceCtx context, ApplicationLaunchProperty applicationLaunchProperty)
+ {
+ // TODO: Read directories.meta file from the save data (loaded in IServiceCreator) in _deliveryCacheDirectories.
+ }
+
+ [Command(10)]
+ // EnumerateDeliveryCacheDirectory() -> (u32, buffer<nn::bcat::DirectoryName, 6>)
+ public ResultCode EnumerateDeliveryCacheDirectory(ServiceCtx context)
+ {
+ long outputPosition = context.Request.ReceiveBuff[0].Position;
+ long outputSize = context.Request.ReceiveBuff[0].Size;
+
+ for (int index = 0; index < _deliveryCacheDirectories.Length; index++)
+ {
+ if (index == DeliveryCacheDirectoriesLimit - 1)
+ {
+ break;
+ }
+
+ byte[] directoryNameBuffer = Encoding.ASCII.GetBytes(_deliveryCacheDirectories[index]);
+
+ Array.Resize(ref directoryNameBuffer, DeliveryCacheDirectoryNameLength);
+
+ directoryNameBuffer[DeliveryCacheDirectoryNameLength - 1] = 0x00;
+
+ context.Memory.WriteBytes(outputPosition + index * DeliveryCacheDirectoryNameLength, directoryNameBuffer);
+ }
+
+ context.ResponseData.Write(_deliveryCacheDirectories.Length);
+
+ return ResultCode.Success;
+ }
}
} \ No newline at end of file