From 0e93a510307c1e50a8916fadcc3f52015a6d4cc2 Mon Sep 17 00:00:00 2001 From: Ac_K Date: Tue, 10 Sep 2019 11:55:28 +0200 Subject: bcat:u: Implement EnumerateDeliveryCacheDirectory (#768) * bcat:u: Implement EnumerateDeliveryCacheDirectory Basic implementation `EnumerateDeliveryCacheDirectory` call to `IDeliveryCacheStorageService` according to RE. (close #622) I've added some comments in the whole service for when we'll implement a real bcat implementation. For now, all games who use it isn't playable because of GPU. * Use Array instead of List * Add ApplicationLaunchPropertyHelper * Fix helper * Fix helper 2 * Fix ApplicationLaunchProperty Default * Fix ApplicationLaunchProperty 2 * Fix folder --- .../Services/Bcat/IDeliveryCacheStorageService.cs | 42 +++++++++++++++++++++- 1 file changed, 41 insertions(+), 1 deletion(-) (limited to 'Ryujinx.HLE/HOS/Services/Bcat/IDeliveryCacheStorageService.cs') diff --git a/Ryujinx.HLE/HOS/Services/Bcat/IDeliveryCacheStorageService.cs b/Ryujinx.HLE/HOS/Services/Bcat/IDeliveryCacheStorageService.cs index 5e3db998..1c9aed11 100644 --- a/Ryujinx.HLE/HOS/Services/Bcat/IDeliveryCacheStorageService.cs +++ b/Ryujinx.HLE/HOS/Services/Bcat/IDeliveryCacheStorageService.cs @@ -1,7 +1,47 @@ +using Ryujinx.HLE.HOS.Services.Glue; +using System; +using System.Text; + namespace Ryujinx.HLE.HOS.Services.Bcat { class IDeliveryCacheStorageService : IpcService { - public IDeliveryCacheStorageService() { } + private const int DeliveryCacheDirectoriesLimit = 100; + private const int DeliveryCacheDirectoryNameLength = 32; + + private string[] _deliveryCacheDirectories = new string[0]; + + public IDeliveryCacheStorageService(ServiceCtx context, ApplicationLaunchProperty applicationLaunchProperty) + { + // TODO: Read directories.meta file from the save data (loaded in IServiceCreator) in _deliveryCacheDirectories. + } + + [Command(10)] + // EnumerateDeliveryCacheDirectory() -> (u32, buffer) + public ResultCode EnumerateDeliveryCacheDirectory(ServiceCtx context) + { + long outputPosition = context.Request.ReceiveBuff[0].Position; + long outputSize = context.Request.ReceiveBuff[0].Size; + + for (int index = 0; index < _deliveryCacheDirectories.Length; index++) + { + if (index == DeliveryCacheDirectoriesLimit - 1) + { + break; + } + + byte[] directoryNameBuffer = Encoding.ASCII.GetBytes(_deliveryCacheDirectories[index]); + + Array.Resize(ref directoryNameBuffer, DeliveryCacheDirectoryNameLength); + + directoryNameBuffer[DeliveryCacheDirectoryNameLength - 1] = 0x00; + + context.Memory.WriteBytes(outputPosition + index * DeliveryCacheDirectoryNameLength, directoryNameBuffer); + } + + context.ResponseData.Write(_deliveryCacheDirectories.Length); + + return ResultCode.Success; + } } } \ No newline at end of file -- cgit v1.2.3