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authorAlex Barney <thealexbarney@gmail.com>2018-10-30 19:43:02 -0600
committergdkchan <gab.dark.100@gmail.com>2018-10-30 22:43:02 -0300
commit9cb57fb4bb3bbae0ae052a5af4a96a49fc5d864d (patch)
tree0c97425aeb311c142bc92a6fcc503cb2c07d4376 /Ryujinx.HLE/HOS/Services/Aud/AudioRenderer
parent5a87e58183578f5b84ca8d01cbb76aed11820f78 (diff)
Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment
Diffstat (limited to 'Ryujinx.HLE/HOS/Services/Aud/AudioRenderer')
-rw-r--r--Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/IAudioRenderer.cs6
-rw-r--r--Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/VoiceContext.cs4
2 files changed, 5 insertions, 5 deletions
diff --git a/Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/IAudioRenderer.cs b/Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/IAudioRenderer.cs
index 7963cbb4..aae45081 100644
--- a/Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/IAudioRenderer.cs
+++ b/Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/IAudioRenderer.cs
@@ -26,7 +26,7 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
private KEvent UpdateEvent;
- private AMemory Memory;
+ private MemoryManager Memory;
private IAalOutput AudioOut;
@@ -42,7 +42,7 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
public IAudioRenderer(
Horizon System,
- AMemory Memory,
+ MemoryManager Memory,
IAalOutput AudioOut,
AudioRendererParameter Params)
{
@@ -143,7 +143,7 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
long OutputPosition = Context.Request.ReceiveBuff[0].Position;
long OutputSize = Context.Request.ReceiveBuff[0].Size;
- AMemoryHelper.FillWithZeros(Context.Memory, OutputPosition, (int)OutputSize);
+ MemoryHelper.FillWithZeros(Context.Memory, OutputPosition, (int)OutputSize);
long InputPosition = Context.Request.SendBuff[0].Position;
diff --git a/Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/VoiceContext.cs b/Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/VoiceContext.cs
index 044b2efc..7d6e1c58 100644
--- a/Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/VoiceContext.cs
+++ b/Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/VoiceContext.cs
@@ -61,7 +61,7 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
OutStatus.VoiceDropsCount = 0;
}
- public int[] GetBufferData(AMemory Memory, int MaxSamples, out int SamplesCount)
+ public int[] GetBufferData(MemoryManager Memory, int MaxSamples, out int SamplesCount)
{
if (!Playing)
{
@@ -118,7 +118,7 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
return Output;
}
- private void UpdateBuffer(AMemory Memory)
+ private void UpdateBuffer(MemoryManager Memory)
{
//TODO: Implement conversion for formats other
//than interleaved stereo (2 channels).