diff options
| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2018-08-19 22:25:26 -0300 |
|---|---|---|
| committer | gdkchan <gab.dark.100@gmail.com> | 2018-08-19 22:25:26 -0300 |
| commit | 726de8c46ab10f1b0684fe14bca1ca96ba6d2832 (patch) | |
| tree | 5da68699e9062f1c01ef3da9d9eceb75657b2f93 /Ryujinx.HLE/Gpu/Texture | |
| parent | 056c2840b1851657c3855fb72776837c89ff59d3 (diff) | |
Rendertarget attachments, texture and image changes (#358)
* Add multiple color outputs for fragment shaders
* Add registers and gal enums
* Use textures for framebuffers and split color and zeta framebuffers
* Abstract texture and framebuffer targets as an image
* Share images between framebuffers and textures
* Unstub formats
* Add some formats
* Disable multiple attachments
* Cache framebuffer attachments
* Handle format types
* Add some rendertarget formats
* Code cleanup
* Fixup half float types
* Address feedback
* Disable multiple attachments in shaders
* Add A4B4G4R4 image format
* Add reversed section for image enums
Diffstat (limited to 'Ryujinx.HLE/Gpu/Texture')
| -rw-r--r-- | Ryujinx.HLE/Gpu/Texture/TextureFactory.cs | 11 | ||||
| -rw-r--r-- | Ryujinx.HLE/Gpu/Texture/TextureHelper.cs | 160 | ||||
| -rw-r--r-- | Ryujinx.HLE/Gpu/Texture/TextureReader.cs | 1 |
3 files changed, 106 insertions, 66 deletions
diff --git a/Ryujinx.HLE/Gpu/Texture/TextureFactory.cs b/Ryujinx.HLE/Gpu/Texture/TextureFactory.cs index 4db0b6f1..0ef33d3b 100644 --- a/Ryujinx.HLE/Gpu/Texture/TextureFactory.cs +++ b/Ryujinx.HLE/Gpu/Texture/TextureFactory.cs @@ -6,11 +6,16 @@ namespace Ryujinx.HLE.Gpu.Texture { static class TextureFactory { - public static GalTexture MakeTexture(NvGpuVmm Vmm, long TicPosition) + public static GalImage MakeTexture(NvGpuVmm Vmm, long TicPosition) { int[] Tic = ReadWords(Vmm, TicPosition, 8); - GalTextureFormat Format = (GalTextureFormat)(Tic[0] & 0x7f); + GalTextureType RType = (GalTextureType)((Tic[0] >> 7) & 7); + GalTextureType GType = (GalTextureType)((Tic[0] >> 10) & 7); + GalTextureType BType = (GalTextureType)((Tic[0] >> 13) & 7); + GalTextureType AType = (GalTextureType)((Tic[0] >> 16) & 7); + + GalImageFormat Format = ImageFormatConverter.ConvertTexture((GalTextureFormat)(Tic[0] & 0x7f), RType, GType, BType, AType); GalTextureSource XSource = (GalTextureSource)((Tic[0] >> 19) & 7); GalTextureSource YSource = (GalTextureSource)((Tic[0] >> 22) & 7); @@ -20,7 +25,7 @@ namespace Ryujinx.HLE.Gpu.Texture int Width = (Tic[4] & 0xffff) + 1; int Height = (Tic[5] & 0xffff) + 1; - return new GalTexture( + return new GalImage( Width, Height, Format, diff --git a/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs b/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs index 10a64f36..92b608a9 100644 --- a/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs +++ b/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs @@ -30,117 +30,151 @@ namespace Ryujinx.HLE.Gpu.Texture throw new NotImplementedException(Texture.Swizzle.ToString()); } - public static int GetTextureSize(GalTexture Texture) + public static int GetTextureSize(GalImage Image) { - switch (Texture.Format) + switch (Image.Format) { - case GalTextureFormat.R32G32B32A32: - return Texture.Width * Texture.Height * 16; - - case GalTextureFormat.R16G16B16A16: - return Texture.Width * Texture.Height * 8; - - case GalTextureFormat.A8B8G8R8: - case GalTextureFormat.A2B10G10R10: - case GalTextureFormat.R32: - case GalTextureFormat.ZF32: - case GalTextureFormat.BF10GF11RF11: - case GalTextureFormat.Z24S8: - return Texture.Width * Texture.Height * 4; - - case GalTextureFormat.A1B5G5R5: - case GalTextureFormat.B5G6R5: - case GalTextureFormat.G8R8: - case GalTextureFormat.R16: - return Texture.Width * Texture.Height * 2; - - case GalTextureFormat.R8: - return Texture.Width * Texture.Height; - - case GalTextureFormat.BC1: - case GalTextureFormat.BC4: + case GalImageFormat.R32G32B32A32_SFLOAT: + case GalImageFormat.R32G32B32A32_SINT: + case GalImageFormat.R32G32B32A32_UINT: + return Image.Width * Image.Height * 16; + + case GalImageFormat.R16G16B16A16_SFLOAT: + case GalImageFormat.R16G16B16A16_SINT: + case GalImageFormat.R16G16B16A16_SNORM: + case GalImageFormat.R16G16B16A16_UINT: + case GalImageFormat.R16G16B16A16_UNORM: + return Image.Width * Image.Height * 8; + + case GalImageFormat.A8B8G8R8_SINT_PACK32: + case GalImageFormat.A8B8G8R8_SNORM_PACK32: + case GalImageFormat.A8B8G8R8_UINT_PACK32: + case GalImageFormat.A8B8G8R8_UNORM_PACK32: + case GalImageFormat.A8B8G8R8_SRGB_PACK32: + case GalImageFormat.A2B10G10R10_SINT_PACK32: + case GalImageFormat.A2B10G10R10_SNORM_PACK32: + case GalImageFormat.A2B10G10R10_UINT_PACK32: + case GalImageFormat.A2B10G10R10_UNORM_PACK32: + case GalImageFormat.R16G16_SFLOAT: + case GalImageFormat.R16G16_SINT: + case GalImageFormat.R16G16_SNORM: + case GalImageFormat.R16G16_UINT: + case GalImageFormat.R16G16_UNORM: + case GalImageFormat.R32_SFLOAT: + case GalImageFormat.R32_SINT: + case GalImageFormat.R32_UINT: + case GalImageFormat.D32_SFLOAT: + case GalImageFormat.B10G11R11_UFLOAT_PACK32: + case GalImageFormat.D24_UNORM_S8_UINT: + return Image.Width * Image.Height * 4; + + case GalImageFormat.B4G4R4A4_UNORM_PACK16: + case GalImageFormat.A1R5G5B5_UNORM_PACK16: + case GalImageFormat.B5G6R5_UNORM_PACK16: + case GalImageFormat.R8G8_SINT: + case GalImageFormat.R8G8_SNORM: + case GalImageFormat.R8G8_UINT: + case GalImageFormat.R8G8_UNORM: + case GalImageFormat.R16_SFLOAT: + case GalImageFormat.R16_SINT: + case GalImageFormat.R16_SNORM: + case GalImageFormat.R16_UINT: + case GalImageFormat.R16_UNORM: + case GalImageFormat.D16_UNORM: + return Image.Width * Image.Height * 2; + + case GalImageFormat.R8_SINT: + case GalImageFormat.R8_SNORM: + case GalImageFormat.R8_UINT: + case GalImageFormat.R8_UNORM: + return Image.Width * Image.Height; + + case GalImageFormat.BC1_RGBA_UNORM_BLOCK: + case GalImageFormat.BC4_SNORM_BLOCK: + case GalImageFormat.BC4_UNORM_BLOCK: { - return CompressedTextureSize(Texture.Width, Texture.Height, 4, 4, 8); + return CompressedTextureSize(Image.Width, Image.Height, 4, 4, 8); } - case GalTextureFormat.BC6H_SF16: - case GalTextureFormat.BC6H_UF16: - case GalTextureFormat.BC7U: - case GalTextureFormat.BC2: - case GalTextureFormat.BC3: - case GalTextureFormat.BC5: - case GalTextureFormat.Astc2D4x4: + case GalImageFormat.BC6H_SFLOAT_BLOCK: + case GalImageFormat.BC6H_UFLOAT_BLOCK: + case GalImageFormat.BC7_UNORM_BLOCK: + case GalImageFormat.BC2_UNORM_BLOCK: + case GalImageFormat.BC3_UNORM_BLOCK: + case GalImageFormat.BC5_SNORM_BLOCK: + case GalImageFormat.BC5_UNORM_BLOCK: + case GalImageFormat.ASTC_4x4_UNORM_BLOCK: { - return CompressedTextureSize(Texture.Width, Texture.Height, 4, 4, 16); + return CompressedTextureSize(Image.Width, Image.Height, 4, 4, 16); } - case GalTextureFormat.Astc2D5x5: + case GalImageFormat.ASTC_5x5_UNORM_BLOCK: { - return CompressedTextureSize(Texture.Width, Texture.Height, 5, 5, 16); + return CompressedTextureSize(Image.Width, Image.Height, 5, 5, 16); } - case GalTextureFormat.Astc2D6x6: + case GalImageFormat.ASTC_6x6_UNORM_BLOCK: { - return CompressedTextureSize(Texture.Width, Texture.Height, 6, 6, 16); + return CompressedTextureSize(Image.Width, Image.Height, 6, 6, 16); } - case GalTextureFormat.Astc2D8x8: + case GalImageFormat.ASTC_8x8_UNORM_BLOCK: { - return CompressedTextureSize(Texture.Width, Texture.Height, 8, 8, 16); + return CompressedTextureSize(Image.Width, Image.Height, 8, 8, 16); } - case GalTextureFormat.Astc2D10x10: + case GalImageFormat.ASTC_10x10_UNORM_BLOCK: { - return CompressedTextureSize(Texture.Width, Texture.Height, 10, 10, 16); + return CompressedTextureSize(Image.Width, Image.Height, 10, 10, 16); } - case GalTextureFormat.Astc2D12x12: + case GalImageFormat.ASTC_12x12_UNORM_BLOCK: { - return CompressedTextureSize(Texture.Width, Texture.Height, 12, 12, 16); + return CompressedTextureSize(Image.Width, Image.Height, 12, 12, 16); } - case GalTextureFormat.Astc2D5x4: + case GalImageFormat.ASTC_5x4_UNORM_BLOCK: { - return CompressedTextureSize(Texture.Width, Texture.Height, 5, 4, 16); + return CompressedTextureSize(Image.Width, Image.Height, 5, 4, 16); } - case GalTextureFormat.Astc2D6x5: + case GalImageFormat.ASTC_6x5_UNORM_BLOCK: { - return CompressedTextureSize(Texture.Width, Texture.Height, 6, 5, 16); + return CompressedTextureSize(Image.Width, Image.Height, 6, 5, 16); } - case GalTextureFormat.Astc2D8x6: + case GalImageFormat.ASTC_8x6_UNORM_BLOCK: { - return CompressedTextureSize(Texture.Width, Texture.Height, 8, 6, 16); + return CompressedTextureSize(Image.Width, Image.Height, 8, 6, 16); } - case GalTextureFormat.Astc2D10x8: + case GalImageFormat.ASTC_10x8_UNORM_BLOCK: { - return CompressedTextureSize(Texture.Width, Texture.Height, 10, 8, 16); + return CompressedTextureSize(Image.Width, Image.Height, 10, 8, 16); } - case GalTextureFormat.Astc2D12x10: + case GalImageFormat.ASTC_12x10_UNORM_BLOCK: { - return CompressedTextureSize(Texture.Width, Texture.Height, 12, 10, 16); + return CompressedTextureSize(Image.Width, Image.Height, 12, 10, 16); } - case GalTextureFormat.Astc2D8x5: + case GalImageFormat.ASTC_8x5_UNORM_BLOCK: { - return CompressedTextureSize(Texture.Width, Texture.Height, 8, 5, 16); + return CompressedTextureSize(Image.Width, Image.Height, 8, 5, 16); } - case GalTextureFormat.Astc2D10x5: + case GalImageFormat.ASTC_10x5_UNORM_BLOCK: { - return CompressedTextureSize(Texture.Width, Texture.Height, 10, 5, 16); + return CompressedTextureSize(Image.Width, Image.Height, 10, 5, 16); } - case GalTextureFormat.Astc2D10x6: + case GalImageFormat.ASTC_10x6_UNORM_BLOCK: { - return CompressedTextureSize(Texture.Width, Texture.Height, 10, 6, 16); + return CompressedTextureSize(Image.Width, Image.Height, 10, 6, 16); } } - throw new NotImplementedException("0x" + Texture.Format.ToString("x2")); + throw new NotImplementedException("0x" + Image.Format.ToString("x2")); } public static int CompressedTextureSize(int TextureWidth, int TextureHeight, int BlockWidth, int BlockHeight, int Bpb) diff --git a/Ryujinx.HLE/Gpu/Texture/TextureReader.cs b/Ryujinx.HLE/Gpu/Texture/TextureReader.cs index 0cf055db..19aa25d7 100644 --- a/Ryujinx.HLE/Gpu/Texture/TextureReader.cs +++ b/Ryujinx.HLE/Gpu/Texture/TextureReader.cs @@ -19,6 +19,7 @@ namespace Ryujinx.HLE.Gpu.Texture case GalTextureFormat.Z24S8: return Read4Bpp (Memory, Texture); case GalTextureFormat.A1B5G5R5: return Read5551 (Memory, Texture); case GalTextureFormat.B5G6R5: return Read565 (Memory, Texture); + case GalTextureFormat.A4B4G4R4: return Read2Bpp (Memory, Texture); case GalTextureFormat.G8R8: return Read2Bpp (Memory, Texture); case GalTextureFormat.R16: return Read2Bpp (Memory, Texture); case GalTextureFormat.R8: return Read1Bpp (Memory, Texture); |
