diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2018-07-14 13:08:39 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-07-14 13:08:39 -0300 |
| commit | 2f37583ab3b49aa5064a72c8d3b4e8245ebb6b5b (patch) | |
| tree | 08797d8b190c33cb942f96fb70fc5b18b995909c /Ryujinx.HLE/Gpu/Engines | |
| parent | 494f8f0248e7daf3fdfb89a6d90f1598232b6a87 (diff) | |
Some small shader related fixes (#258)
* Some small shader related fixes
* Address PR feedback
Diffstat (limited to 'Ryujinx.HLE/Gpu/Engines')
| -rw-r--r-- | Ryujinx.HLE/Gpu/Engines/NvGpuEngine3d.cs | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/Ryujinx.HLE/Gpu/Engines/NvGpuEngine3d.cs b/Ryujinx.HLE/Gpu/Engines/NvGpuEngine3d.cs index 2bacd71b..5c474ab0 100644 --- a/Ryujinx.HLE/Gpu/Engines/NvGpuEngine3d.cs +++ b/Ryujinx.HLE/Gpu/Engines/NvGpuEngine3d.cs @@ -172,6 +172,8 @@ namespace Ryujinx.HLE.Gpu.Engines for (; Index < 6; Index++) { + GalShaderType Type = GetTypeFromProgram(Index); + int Control = ReadRegister(NvGpuEngine3dReg.ShaderNControl + Index * 0x10); int Offset = ReadRegister(NvGpuEngine3dReg.ShaderNOffset + Index * 0x10); @@ -180,16 +182,16 @@ namespace Ryujinx.HLE.Gpu.Engines if (!Enable) { + Gpu.Renderer.Shader.Unbind(Type); + continue; } long Key = BasePosition + (uint)Offset; - GalShaderType ShaderType = GetTypeFromProgram(Index); - - Keys[(int)ShaderType] = Key; + Keys[(int)Type] = Key; - Gpu.Renderer.Shader.Create(Vmm, Key, ShaderType); + Gpu.Renderer.Shader.Create(Vmm, Key, Type); Gpu.Renderer.Shader.Bind(Key); } |
