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authorAc_K <Acoustik666@gmail.com>2019-09-08 23:33:40 +0200
committerThomas Guillemard <me@thog.eu>2019-09-08 23:33:40 +0200
commit1ff89d6482a6ec907bb983c1d2bc473bea546367 (patch)
tree9ca3bcb30007abd249419cdd63f8e475bc6059a8 /Ryujinx.HLE/FileSystem/SaveInfo.cs
parent9afb8ad485b364e3ecf738b1175c32cce95507bd (diff)
Implement basic support of SystemSaveData and Cleanup IFileSystemProxy (#767)
* Implement basic support of SystemSaveData and Cleanup IFileSystemProxy - Implement `OpenSystemSaveData` as a `IFileSystem` in `SaveHelper`: On real device, system saves data are stored encrypted, and we can't create an empty system save data for now. That's why if a user put his own dump of system save in `RyuFs\nand\system\save\`, we extract content in associated folder and open it as a `IFileSystem`. If the system save data don't exist, a folder is created. - Cleanup `IFileSystemProxy` by adding a Helper class. - Implement `GetSavePath` in `VirtualFileSystem` and remove `GetGameSavePath` in `SaveHelper`. * remove the forgotten I * Fix align
Diffstat (limited to 'Ryujinx.HLE/FileSystem/SaveInfo.cs')
-rw-r--r--Ryujinx.HLE/FileSystem/SaveInfo.cs15
1 files changed, 7 insertions, 8 deletions
diff --git a/Ryujinx.HLE/FileSystem/SaveInfo.cs b/Ryujinx.HLE/FileSystem/SaveInfo.cs
index 8685e6ca..0fc35575 100644
--- a/Ryujinx.HLE/FileSystem/SaveInfo.cs
+++ b/Ryujinx.HLE/FileSystem/SaveInfo.cs
@@ -4,25 +4,24 @@ namespace Ryujinx.HLE.FileSystem
{
struct SaveInfo
{
- public ulong TitleId { get; private set; }
- public long SaveId { get; private set; }
- public UInt128 UserId { get; private set; }
-
+ public ulong TitleId { get; private set; }
+ public long SaveId { get; private set; }
public SaveDataType SaveDataType { get; private set; }
public SaveSpaceId SaveSpaceId { get; private set; }
+ public UInt128 UserId { get; private set; }
public SaveInfo(
ulong titleId,
long saveId,
SaveDataType saveDataType,
- UInt128 userId,
- SaveSpaceId saveSpaceId)
+ SaveSpaceId saveSpaceId,
+ UInt128 userId = new UInt128())
{
TitleId = titleId;
- UserId = userId;
SaveId = saveId;
SaveDataType = saveDataType;
SaveSpaceId = saveSpaceId;
+ UserId = userId;
}
}
-}
+} \ No newline at end of file