diff options
| author | Ac_K <Acoustik666@gmail.com> | 2019-09-08 23:33:40 +0200 |
|---|---|---|
| committer | Thomas Guillemard <me@thog.eu> | 2019-09-08 23:33:40 +0200 |
| commit | 1ff89d6482a6ec907bb983c1d2bc473bea546367 (patch) | |
| tree | 9ca3bcb30007abd249419cdd63f8e475bc6059a8 /Ryujinx.HLE/FileSystem/SaveInfo.cs | |
| parent | 9afb8ad485b364e3ecf738b1175c32cce95507bd (diff) | |
Implement basic support of SystemSaveData and Cleanup IFileSystemProxy (#767)
* Implement basic support of SystemSaveData and Cleanup IFileSystemProxy
- Implement `OpenSystemSaveData` as a `IFileSystem` in `SaveHelper`:
On real device, system saves data are stored encrypted, and we can't create an empty system save data for now. That's why if a user put his own dump of system save in `RyuFs\nand\system\save\`, we extract content in associated folder and open it as a `IFileSystem`. If the system save data don't exist, a folder is created.
- Cleanup `IFileSystemProxy` by adding a Helper class.
- Implement `GetSavePath` in `VirtualFileSystem` and remove `GetGameSavePath` in `SaveHelper`.
* remove the forgotten I
* Fix align
Diffstat (limited to 'Ryujinx.HLE/FileSystem/SaveInfo.cs')
| -rw-r--r-- | Ryujinx.HLE/FileSystem/SaveInfo.cs | 15 |
1 files changed, 7 insertions, 8 deletions
diff --git a/Ryujinx.HLE/FileSystem/SaveInfo.cs b/Ryujinx.HLE/FileSystem/SaveInfo.cs index 8685e6ca..0fc35575 100644 --- a/Ryujinx.HLE/FileSystem/SaveInfo.cs +++ b/Ryujinx.HLE/FileSystem/SaveInfo.cs @@ -4,25 +4,24 @@ namespace Ryujinx.HLE.FileSystem { struct SaveInfo { - public ulong TitleId { get; private set; } - public long SaveId { get; private set; } - public UInt128 UserId { get; private set; } - + public ulong TitleId { get; private set; } + public long SaveId { get; private set; } public SaveDataType SaveDataType { get; private set; } public SaveSpaceId SaveSpaceId { get; private set; } + public UInt128 UserId { get; private set; } public SaveInfo( ulong titleId, long saveId, SaveDataType saveDataType, - UInt128 userId, - SaveSpaceId saveSpaceId) + SaveSpaceId saveSpaceId, + UInt128 userId = new UInt128()) { TitleId = titleId; - UserId = userId; SaveId = saveId; SaveDataType = saveDataType; SaveSpaceId = saveSpaceId; + UserId = userId; } } -} +}
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