From 1ff89d6482a6ec907bb983c1d2bc473bea546367 Mon Sep 17 00:00:00 2001 From: Ac_K Date: Sun, 8 Sep 2019 23:33:40 +0200 Subject: Implement basic support of SystemSaveData and Cleanup IFileSystemProxy (#767) * Implement basic support of SystemSaveData and Cleanup IFileSystemProxy - Implement `OpenSystemSaveData` as a `IFileSystem` in `SaveHelper`: On real device, system saves data are stored encrypted, and we can't create an empty system save data for now. That's why if a user put his own dump of system save in `RyuFs\nand\system\save\`, we extract content in associated folder and open it as a `IFileSystem`. If the system save data don't exist, a folder is created. - Cleanup `IFileSystemProxy` by adding a Helper class. - Implement `GetSavePath` in `VirtualFileSystem` and remove `GetGameSavePath` in `SaveHelper`. * remove the forgotten I * Fix align --- Ryujinx.HLE/FileSystem/SaveInfo.cs | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) (limited to 'Ryujinx.HLE/FileSystem/SaveInfo.cs') diff --git a/Ryujinx.HLE/FileSystem/SaveInfo.cs b/Ryujinx.HLE/FileSystem/SaveInfo.cs index 8685e6ca..0fc35575 100644 --- a/Ryujinx.HLE/FileSystem/SaveInfo.cs +++ b/Ryujinx.HLE/FileSystem/SaveInfo.cs @@ -4,25 +4,24 @@ namespace Ryujinx.HLE.FileSystem { struct SaveInfo { - public ulong TitleId { get; private set; } - public long SaveId { get; private set; } - public UInt128 UserId { get; private set; } - + public ulong TitleId { get; private set; } + public long SaveId { get; private set; } public SaveDataType SaveDataType { get; private set; } public SaveSpaceId SaveSpaceId { get; private set; } + public UInt128 UserId { get; private set; } public SaveInfo( ulong titleId, long saveId, SaveDataType saveDataType, - UInt128 userId, - SaveSpaceId saveSpaceId) + SaveSpaceId saveSpaceId, + UInt128 userId = new UInt128()) { TitleId = titleId; - UserId = userId; SaveId = saveId; SaveDataType = saveDataType; SaveSpaceId = saveSpaceId; + UserId = userId; } } -} +} \ No newline at end of file -- cgit v1.2.3