diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2018-12-03 00:38:47 -0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-12-03 00:38:47 -0200 |
| commit | c86aacde76b5f8e503e2b412385c8491ecc86b3b (patch) | |
| tree | 8e4737422fba15199c1a6ce7c6345996c0e907b5 /Ryujinx.Graphics/Vic/SurfaceOutputConfig.cs | |
| parent | ad00fd02442cf9c0f00c4562635738042b521efa (diff) | |
NVDEC implementation using FFmpeg (#443)
* Initial nvdec implementation using FFmpeg
* Fix swapped channels on the video decoder and the G8R8 texture format
* Fix texture samplers not being set properly (regression)
* Rebased
* Remove unused code introduced on the rebase
* Add support for RGBA8 output format on the video image composer
* Correct spacing
* Some fixes for rebase and other tweaks
* Allow size mismatch on frame copy
* Get rid of GetHostAddress calls on VDec
Diffstat (limited to 'Ryujinx.Graphics/Vic/SurfaceOutputConfig.cs')
| -rw-r--r-- | Ryujinx.Graphics/Vic/SurfaceOutputConfig.cs | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/Vic/SurfaceOutputConfig.cs b/Ryujinx.Graphics/Vic/SurfaceOutputConfig.cs new file mode 100644 index 00000000..0a232744 --- /dev/null +++ b/Ryujinx.Graphics/Vic/SurfaceOutputConfig.cs @@ -0,0 +1,33 @@ +namespace Ryujinx.Graphics.Vic +{ + struct SurfaceOutputConfig + { + public SurfacePixelFormat PixelFormat; + + public int SurfaceWidth; + public int SurfaceHeight; + public int GobBlockHeight; + + public long SurfaceLumaAddress; + public long SurfaceChromaUAddress; + public long SurfaceChromaVAddress; + + public SurfaceOutputConfig( + SurfacePixelFormat PixelFormat, + int SurfaceWidth, + int SurfaceHeight, + int GobBlockHeight, + long OutputSurfaceLumaAddress, + long OutputSurfaceChromaUAddress, + long OutputSurfaceChromaVAddress) + { + this.PixelFormat = PixelFormat; + this.SurfaceWidth = SurfaceWidth; + this.SurfaceHeight = SurfaceHeight; + this.GobBlockHeight = GobBlockHeight; + this.SurfaceLumaAddress = OutputSurfaceLumaAddress; + this.SurfaceChromaUAddress = OutputSurfaceChromaUAddress; + this.SurfaceChromaVAddress = OutputSurfaceChromaVAddress; + } + } +}
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