diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2018-12-03 00:38:47 -0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-12-03 00:38:47 -0200 |
| commit | c86aacde76b5f8e503e2b412385c8491ecc86b3b (patch) | |
| tree | 8e4737422fba15199c1a6ce7c6345996c0e907b5 /Ryujinx.Graphics/Vic/StructUnpacker.cs | |
| parent | ad00fd02442cf9c0f00c4562635738042b521efa (diff) | |
NVDEC implementation using FFmpeg (#443)
* Initial nvdec implementation using FFmpeg
* Fix swapped channels on the video decoder and the G8R8 texture format
* Fix texture samplers not being set properly (regression)
* Rebased
* Remove unused code introduced on the rebase
* Add support for RGBA8 output format on the video image composer
* Correct spacing
* Some fixes for rebase and other tweaks
* Allow size mismatch on frame copy
* Get rid of GetHostAddress calls on VDec
Diffstat (limited to 'Ryujinx.Graphics/Vic/StructUnpacker.cs')
| -rw-r--r-- | Ryujinx.Graphics/Vic/StructUnpacker.cs | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/Vic/StructUnpacker.cs b/Ryujinx.Graphics/Vic/StructUnpacker.cs new file mode 100644 index 00000000..62777aad --- /dev/null +++ b/Ryujinx.Graphics/Vic/StructUnpacker.cs @@ -0,0 +1,69 @@ +using Ryujinx.Graphics.Memory; +using System; + +namespace Ryujinx.Graphics.Vic +{ + class StructUnpacker + { + private NvGpuVmm Vmm; + + private long Position; + + private ulong Buffer; + private int BuffPos; + + public StructUnpacker(NvGpuVmm Vmm, long Position) + { + this.Vmm = Vmm; + this.Position = Position; + + BuffPos = 64; + } + + public int Read(int Bits) + { + if ((uint)Bits > 32) + { + throw new ArgumentOutOfRangeException(nameof(Bits)); + } + + int Value = 0; + + while (Bits > 0) + { + RefillBufferIfNeeded(); + + int ReadBits = Bits; + + int MaxReadBits = 64 - BuffPos; + + if (ReadBits > MaxReadBits) + { + ReadBits = MaxReadBits; + } + + Value <<= ReadBits; + + Value |= (int)(Buffer >> BuffPos) & (int)(0xffffffff >> (32 - ReadBits)); + + BuffPos += ReadBits; + + Bits -= ReadBits; + } + + return Value; + } + + private void RefillBufferIfNeeded() + { + if (BuffPos >= 64) + { + Buffer = Vmm.ReadUInt64(Position); + + Position += 8; + + BuffPos = 0; + } + } + } +}
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