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authorgdkchan <gab.dark.100@gmail.com>2018-12-03 00:38:47 -0200
committerGitHub <noreply@github.com>2018-12-03 00:38:47 -0200
commitc86aacde76b5f8e503e2b412385c8491ecc86b3b (patch)
tree8e4737422fba15199c1a6ce7c6345996c0e907b5 /Ryujinx.Graphics/Vic/StructUnpacker.cs
parentad00fd02442cf9c0f00c4562635738042b521efa (diff)
NVDEC implementation using FFmpeg (#443)
* Initial nvdec implementation using FFmpeg * Fix swapped channels on the video decoder and the G8R8 texture format * Fix texture samplers not being set properly (regression) * Rebased * Remove unused code introduced on the rebase * Add support for RGBA8 output format on the video image composer * Correct spacing * Some fixes for rebase and other tweaks * Allow size mismatch on frame copy * Get rid of GetHostAddress calls on VDec
Diffstat (limited to 'Ryujinx.Graphics/Vic/StructUnpacker.cs')
-rw-r--r--Ryujinx.Graphics/Vic/StructUnpacker.cs69
1 files changed, 69 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/Vic/StructUnpacker.cs b/Ryujinx.Graphics/Vic/StructUnpacker.cs
new file mode 100644
index 00000000..62777aad
--- /dev/null
+++ b/Ryujinx.Graphics/Vic/StructUnpacker.cs
@@ -0,0 +1,69 @@
+using Ryujinx.Graphics.Memory;
+using System;
+
+namespace Ryujinx.Graphics.Vic
+{
+ class StructUnpacker
+ {
+ private NvGpuVmm Vmm;
+
+ private long Position;
+
+ private ulong Buffer;
+ private int BuffPos;
+
+ public StructUnpacker(NvGpuVmm Vmm, long Position)
+ {
+ this.Vmm = Vmm;
+ this.Position = Position;
+
+ BuffPos = 64;
+ }
+
+ public int Read(int Bits)
+ {
+ if ((uint)Bits > 32)
+ {
+ throw new ArgumentOutOfRangeException(nameof(Bits));
+ }
+
+ int Value = 0;
+
+ while (Bits > 0)
+ {
+ RefillBufferIfNeeded();
+
+ int ReadBits = Bits;
+
+ int MaxReadBits = 64 - BuffPos;
+
+ if (ReadBits > MaxReadBits)
+ {
+ ReadBits = MaxReadBits;
+ }
+
+ Value <<= ReadBits;
+
+ Value |= (int)(Buffer >> BuffPos) & (int)(0xffffffff >> (32 - ReadBits));
+
+ BuffPos += ReadBits;
+
+ Bits -= ReadBits;
+ }
+
+ return Value;
+ }
+
+ private void RefillBufferIfNeeded()
+ {
+ if (BuffPos >= 64)
+ {
+ Buffer = Vmm.ReadUInt64(Position);
+
+ Position += 8;
+
+ BuffPos = 0;
+ }
+ }
+ }
+} \ No newline at end of file