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authorAlex Barney <thealexbarney@gmail.com>2019-07-01 21:39:22 -0500
committerAc_K <Acoustik666@gmail.com>2019-07-02 04:39:22 +0200
commitb2b736abc2569ab5d8199da666aef8d8394844a0 (patch)
tree88bcc2ae4fb0d4161c95df2cd7edb12388de922a /Ryujinx.Graphics/VDec/Vp9Decoder.cs
parent10c74182babaf8cf6bedaeffd64c3109df4ea816 (diff)
Misc cleanup (#708)
* Fix typos * Remove unneeded using statements * Enforce var style more * Remove redundant qualifiers * Fix some indentation * Disable naming warnings on files with external enum names * Fix build * Mass find & replace for comments with no spacing * Standardize todo capitalization and for/if spacing
Diffstat (limited to 'Ryujinx.Graphics/VDec/Vp9Decoder.cs')
-rw-r--r--Ryujinx.Graphics/VDec/Vp9Decoder.cs20
1 files changed, 10 insertions, 10 deletions
diff --git a/Ryujinx.Graphics/VDec/Vp9Decoder.cs b/Ryujinx.Graphics/VDec/Vp9Decoder.cs
index d77bc6c4..b20a40be 100644
--- a/Ryujinx.Graphics/VDec/Vp9Decoder.cs
+++ b/Ryujinx.Graphics/VDec/Vp9Decoder.cs
@@ -287,7 +287,7 @@ namespace Ryujinx.Graphics.VDec
bool showFrame = !isFrameIntra;
- //Write compressed header.
+ // Write compressed header.
byte[] compressedHeaderData;
using (MemoryStream compressedHeader = new MemoryStream())
@@ -437,7 +437,7 @@ namespace Ryujinx.Graphics.VDec
compressedHeaderData = compressedHeader.ToArray();
}
- //Write uncompressed header.
+ // Write uncompressed header.
using (MemoryStream encodedHeader = new MemoryStream())
{
VpxBitStreamWriter writer = new VpxBitStreamWriter(encodedHeader);
@@ -460,8 +460,8 @@ namespace Ryujinx.Graphics.VDec
_cachedRefFrames.Clear();
- //On key frames, all frame slots are set to the current frame,
- //so the value of the selected slot doesn't really matter.
+ // On key frames, all frame slots are set to the current frame,
+ // so the value of the selected slot doesn't really matter.
GetNewFrameSlot(keys.CurrKey);
}
else
@@ -593,8 +593,8 @@ namespace Ryujinx.Graphics.VDec
int tileColsLog2IncMask = (1 << tileColsLog2Diff) - 1;
- //If it's less than the maximum, we need to add an extra 0 on the bitstream
- //to indicate that it should stop reading.
+ // If it's less than the maximum, we need to add an extra 0 on the bitstream
+ // to indicate that it should stop reading.
if (header.TileColsLog2 < maxTileColsLog2)
{
writer.WriteU(tileColsLog2IncMask << 1, tileColsLog2Diff + 1);
@@ -653,8 +653,8 @@ namespace Ryujinx.Graphics.VDec
return node.Value;
}
- //Reference frame was lost.
- //What we should do in this case?
+ // Reference frame was lost.
+ // What we should do in this case?
return 0;
}
@@ -668,8 +668,8 @@ namespace Ryujinx.Graphics.VDec
private void WriteCoefProbabilityUpdate(VpxRangeEncoder writer, int txMode, byte[] New, byte[] old)
{
- //Note: There's 1 byte added on each packet for alignment,
- //this byte is ignored when doing updates.
+ // Note: There's 1 byte added on each packet for alignment,
+ // this byte is ignored when doing updates.
const int blockBytes = 2 * 2 * 6 * 6 * 4;
bool NeedsUpdate(int baseIndex)