diff options
| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2018-09-08 14:51:50 -0300 |
|---|---|---|
| committer | gdkchan <gab.dark.100@gmail.com> | 2018-09-08 14:51:50 -0300 |
| commit | ce1d5be212e6f71a7ca32c3bd7b48e32d9f51b9a (patch) | |
| tree | 759fe422127ce08c545d4616ccc9691f668032ec /Ryujinx.Graphics/Texture/TextureWriter.cs | |
| parent | a0c78f792012cdea060444d7cb6a36dbabb04d52 (diff) | |
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
* Move GPU LLE emulation from HLE to Graphics
* Graphics: Move Gal/Texture to Texture
* Remove Engines/ directory and namespace
* Use tables for image formats
* Abstract OpCode decoding
* Simplify image table
* Do not leak Read* symbols in TextureReader
* Fixups
* Rename IGalFrameBuffer -> IGalRenderTarget
* Remove MaxBpp hardcoded value
* Change yet again texture data and add G8R8 flipping
* Rename GalFrameBufferFormat to GalSurfaceFormat
* Unident EnsureSetup in ImageHandler
* Add IsCompressed
* Address some feedback
Diffstat (limited to 'Ryujinx.Graphics/Texture/TextureWriter.cs')
| -rw-r--r-- | Ryujinx.Graphics/Texture/TextureWriter.cs | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/Texture/TextureWriter.cs b/Ryujinx.Graphics/Texture/TextureWriter.cs new file mode 100644 index 00000000..16e78c56 --- /dev/null +++ b/Ryujinx.Graphics/Texture/TextureWriter.cs @@ -0,0 +1,35 @@ +using ChocolArm64.Memory; +using Ryujinx.Graphics.Gal; +using Ryujinx.Graphics.Memory; + +namespace Ryujinx.Graphics.Texture +{ + static class TextureWriter + { + public unsafe static void Write(IAMemory Memory, TextureInfo Texture, byte[] Data) + { + ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 4); + + (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition( + Memory, + Texture.Position); + + fixed (byte* BuffPtr = Data) + { + long InOffs = 0; + + for (int Y = 0; Y < Texture.Height; Y++) + for (int X = 0; X < Texture.Width; X++) + { + long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y); + + int Pixel = *(int*)(BuffPtr + InOffs); + + CpuMem.WriteInt32(Position + Offset, Pixel); + + InOffs += 4; + } + } + } + } +} |
