From ce1d5be212e6f71a7ca32c3bd7b48e32d9f51b9a Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sat, 8 Sep 2018 14:51:50 -0300 Subject: Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) * Move GPU LLE emulation from HLE to Graphics * Graphics: Move Gal/Texture to Texture * Remove Engines/ directory and namespace * Use tables for image formats * Abstract OpCode decoding * Simplify image table * Do not leak Read* symbols in TextureReader * Fixups * Rename IGalFrameBuffer -> IGalRenderTarget * Remove MaxBpp hardcoded value * Change yet again texture data and add G8R8 flipping * Rename GalFrameBufferFormat to GalSurfaceFormat * Unident EnsureSetup in ImageHandler * Add IsCompressed * Address some feedback --- Ryujinx.Graphics/Texture/TextureWriter.cs | 35 +++++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 Ryujinx.Graphics/Texture/TextureWriter.cs (limited to 'Ryujinx.Graphics/Texture/TextureWriter.cs') diff --git a/Ryujinx.Graphics/Texture/TextureWriter.cs b/Ryujinx.Graphics/Texture/TextureWriter.cs new file mode 100644 index 00000000..16e78c56 --- /dev/null +++ b/Ryujinx.Graphics/Texture/TextureWriter.cs @@ -0,0 +1,35 @@ +using ChocolArm64.Memory; +using Ryujinx.Graphics.Gal; +using Ryujinx.Graphics.Memory; + +namespace Ryujinx.Graphics.Texture +{ + static class TextureWriter + { + public unsafe static void Write(IAMemory Memory, TextureInfo Texture, byte[] Data) + { + ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 4); + + (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition( + Memory, + Texture.Position); + + fixed (byte* BuffPtr = Data) + { + long InOffs = 0; + + for (int Y = 0; Y < Texture.Height; Y++) + for (int X = 0; X < Texture.Width; X++) + { + long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y); + + int Pixel = *(int*)(BuffPtr + InOffs); + + CpuMem.WriteInt32(Position + Offset, Pixel); + + InOffs += 4; + } + } + } + } +} -- cgit v1.2.3