aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics/Shader/Translation/EmitterContext.cs
diff options
context:
space:
mode:
authorgdkchan <gab.dark.100@gmail.com>2019-04-17 20:57:08 -0300
committerjduncanator <1518948+jduncanator@users.noreply.github.com>2019-04-18 09:57:08 +1000
commit6b23a2c125b9c48b5ebea92716004ef68698bb0f (patch)
tree69332df6fbbd8e2bddc522ba682fcc5c7a69e101 /Ryujinx.Graphics/Shader/Translation/EmitterContext.cs
parentb2e88b04a85b41cc60af3485d88c90429e84a218 (diff)
New shader translator implementation (#654)
* Start implementing a new shader translator * Fix shift instructions and a typo * Small refactoring on StructuredProgram, move RemovePhis method to a separate class * Initial geometry shader support * Implement TLD4 * Fix -- There's no negation on FMUL32I * Add constant folding and algebraic simplification optimizations, nits * Some leftovers from constant folding * Avoid cast for constant assignments * Add a branch elimination pass, and misc small fixes * Remove redundant branches, add expression propagation and other improvements on the code * Small leftovers -- add missing break and continue, remove unused properties, other improvements * Add null check to handle empty block cases on block visitor * Add HADD2 and HMUL2 half float shader instructions * Optimize pack/unpack sequences, some fixes related to half float instructions * Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen * Fix copy paste mistake that caused RZ to be ignored on the AST instruction * Add workaround for conditional exit, and fix half float instruction with constant buffer * Add missing 0.0 source for TLDS.LZ variants * Simplify the switch for TLDS.LZ * Texture instructions related fixes * Implement the HFMA instruction, and some misc. fixes * Enable constant folding on UnpackHalf2x16 instructions * Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods * Remove the old shader translator * Remove ShaderDeclInfo and other unused things * Add dual vertex shader support * Add ShaderConfig, used to pass shader type and maximum cbuffer size * Move and rename some instruction enums * Move texture instructions into a separate file * Move operand GetExpression and locals management to OperandManager * Optimize opcode decoding using a simple list and binary search * Add missing condition for do-while on goto elimination * Misc. fixes on texture instructions * Simplify TLDS switch * Address PR feedback, and a nit
Diffstat (limited to 'Ryujinx.Graphics/Shader/Translation/EmitterContext.cs')
-rw-r--r--Ryujinx.Graphics/Shader/Translation/EmitterContext.cs105
1 files changed, 105 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/Shader/Translation/EmitterContext.cs b/Ryujinx.Graphics/Shader/Translation/EmitterContext.cs
new file mode 100644
index 00000000..6c2bf6e4
--- /dev/null
+++ b/Ryujinx.Graphics/Shader/Translation/EmitterContext.cs
@@ -0,0 +1,105 @@
+using Ryujinx.Graphics.Gal;
+using Ryujinx.Graphics.Shader.Decoders;
+using Ryujinx.Graphics.Shader.IntermediateRepresentation;
+using System.Collections.Generic;
+
+using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
+
+namespace Ryujinx.Graphics.Shader.Translation
+{
+ class EmitterContext
+ {
+ public Block CurrBlock { get; set; }
+ public OpCode CurrOp { get; set; }
+
+ private GalShaderType _shaderType;
+
+ private ShaderHeader _header;
+
+ private List<Operation> _operations;
+
+ private Dictionary<ulong, Operand> _labels;
+
+ public EmitterContext(GalShaderType shaderType, ShaderHeader header)
+ {
+ _shaderType = shaderType;
+ _header = header;
+
+ _operations = new List<Operation>();
+
+ _labels = new Dictionary<ulong, Operand>();
+ }
+
+ public Operand Add(Instruction inst, Operand dest = null, params Operand[] sources)
+ {
+ Operation operation = new Operation(inst, dest, sources);
+
+ Add(operation);
+
+ return dest;
+ }
+
+ public void Add(Operation operation)
+ {
+ _operations.Add(operation);
+ }
+
+ public void MarkLabel(Operand label)
+ {
+ Add(Instruction.MarkLabel, label);
+ }
+
+ public Operand GetLabel(ulong address)
+ {
+ if (!_labels.TryGetValue(address, out Operand label))
+ {
+ label = Label();
+
+ _labels.Add(address, label);
+ }
+
+ return label;
+ }
+
+ public void PrepareForReturn()
+ {
+ if (_shaderType == GalShaderType.Fragment)
+ {
+ if (_header.OmapDepth)
+ {
+ Operand dest = Attribute(AttributeConsts.FragmentOutputDepth);
+
+ Operand src = Register(_header.DepthRegister, RegisterType.Gpr);
+
+ this.Copy(dest, src);
+ }
+
+ int regIndex = 0;
+
+ for (int attachment = 0; attachment < 8; attachment++)
+ {
+ OutputMapTarget target = _header.OmapTargets[attachment];
+
+ for (int component = 0; component < 4; component++)
+ {
+ if (target.ComponentEnabled(component))
+ {
+ Operand dest = Attribute(AttributeConsts.FragmentOutputColorBase + regIndex * 4);
+
+ Operand src = Register(regIndex, RegisterType.Gpr);
+
+ this.Copy(dest, src);
+
+ regIndex++;
+ }
+ }
+ }
+ }
+ }
+
+ public Operation[] GetOperations()
+ {
+ return _operations.ToArray();
+ }
+ }
+} \ No newline at end of file