diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2019-04-17 20:57:08 -0300 |
|---|---|---|
| committer | jduncanator <1518948+jduncanator@users.noreply.github.com> | 2019-04-18 09:57:08 +1000 |
| commit | 6b23a2c125b9c48b5ebea92716004ef68698bb0f (patch) | |
| tree | 69332df6fbbd8e2bddc522ba682fcc5c7a69e101 /Ryujinx.Graphics/Shader/Translation/EmitterContext.cs | |
| parent | b2e88b04a85b41cc60af3485d88c90429e84a218 (diff) | |
New shader translator implementation (#654)
* Start implementing a new shader translator
* Fix shift instructions and a typo
* Small refactoring on StructuredProgram, move RemovePhis method to a separate class
* Initial geometry shader support
* Implement TLD4
* Fix -- There's no negation on FMUL32I
* Add constant folding and algebraic simplification optimizations, nits
* Some leftovers from constant folding
* Avoid cast for constant assignments
* Add a branch elimination pass, and misc small fixes
* Remove redundant branches, add expression propagation and other improvements on the code
* Small leftovers -- add missing break and continue, remove unused properties, other improvements
* Add null check to handle empty block cases on block visitor
* Add HADD2 and HMUL2 half float shader instructions
* Optimize pack/unpack sequences, some fixes related to half float instructions
* Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen
* Fix copy paste mistake that caused RZ to be ignored on the AST instruction
* Add workaround for conditional exit, and fix half float instruction with constant buffer
* Add missing 0.0 source for TLDS.LZ variants
* Simplify the switch for TLDS.LZ
* Texture instructions related fixes
* Implement the HFMA instruction, and some misc. fixes
* Enable constant folding on UnpackHalf2x16 instructions
* Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods
* Remove the old shader translator
* Remove ShaderDeclInfo and other unused things
* Add dual vertex shader support
* Add ShaderConfig, used to pass shader type and maximum cbuffer size
* Move and rename some instruction enums
* Move texture instructions into a separate file
* Move operand GetExpression and locals management to OperandManager
* Optimize opcode decoding using a simple list and binary search
* Add missing condition for do-while on goto elimination
* Misc. fixes on texture instructions
* Simplify TLDS switch
* Address PR feedback, and a nit
Diffstat (limited to 'Ryujinx.Graphics/Shader/Translation/EmitterContext.cs')
| -rw-r--r-- | Ryujinx.Graphics/Shader/Translation/EmitterContext.cs | 105 |
1 files changed, 105 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/Shader/Translation/EmitterContext.cs b/Ryujinx.Graphics/Shader/Translation/EmitterContext.cs new file mode 100644 index 00000000..6c2bf6e4 --- /dev/null +++ b/Ryujinx.Graphics/Shader/Translation/EmitterContext.cs @@ -0,0 +1,105 @@ +using Ryujinx.Graphics.Gal; +using Ryujinx.Graphics.Shader.Decoders; +using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using System.Collections.Generic; + +using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper; + +namespace Ryujinx.Graphics.Shader.Translation +{ + class EmitterContext + { + public Block CurrBlock { get; set; } + public OpCode CurrOp { get; set; } + + private GalShaderType _shaderType; + + private ShaderHeader _header; + + private List<Operation> _operations; + + private Dictionary<ulong, Operand> _labels; + + public EmitterContext(GalShaderType shaderType, ShaderHeader header) + { + _shaderType = shaderType; + _header = header; + + _operations = new List<Operation>(); + + _labels = new Dictionary<ulong, Operand>(); + } + + public Operand Add(Instruction inst, Operand dest = null, params Operand[] sources) + { + Operation operation = new Operation(inst, dest, sources); + + Add(operation); + + return dest; + } + + public void Add(Operation operation) + { + _operations.Add(operation); + } + + public void MarkLabel(Operand label) + { + Add(Instruction.MarkLabel, label); + } + + public Operand GetLabel(ulong address) + { + if (!_labels.TryGetValue(address, out Operand label)) + { + label = Label(); + + _labels.Add(address, label); + } + + return label; + } + + public void PrepareForReturn() + { + if (_shaderType == GalShaderType.Fragment) + { + if (_header.OmapDepth) + { + Operand dest = Attribute(AttributeConsts.FragmentOutputDepth); + + Operand src = Register(_header.DepthRegister, RegisterType.Gpr); + + this.Copy(dest, src); + } + + int regIndex = 0; + + for (int attachment = 0; attachment < 8; attachment++) + { + OutputMapTarget target = _header.OmapTargets[attachment]; + + for (int component = 0; component < 4; component++) + { + if (target.ComponentEnabled(component)) + { + Operand dest = Attribute(AttributeConsts.FragmentOutputColorBase + regIndex * 4); + + Operand src = Register(regIndex, RegisterType.Gpr); + + this.Copy(dest, src); + + regIndex++; + } + } + } + } + } + + public Operation[] GetOperations() + { + return _operations.ToArray(); + } + } +}
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