From 6b23a2c125b9c48b5ebea92716004ef68698bb0f Mon Sep 17 00:00:00 2001 From: gdkchan Date: Wed, 17 Apr 2019 20:57:08 -0300 Subject: New shader translator implementation (#654) * Start implementing a new shader translator * Fix shift instructions and a typo * Small refactoring on StructuredProgram, move RemovePhis method to a separate class * Initial geometry shader support * Implement TLD4 * Fix -- There's no negation on FMUL32I * Add constant folding and algebraic simplification optimizations, nits * Some leftovers from constant folding * Avoid cast for constant assignments * Add a branch elimination pass, and misc small fixes * Remove redundant branches, add expression propagation and other improvements on the code * Small leftovers -- add missing break and continue, remove unused properties, other improvements * Add null check to handle empty block cases on block visitor * Add HADD2 and HMUL2 half float shader instructions * Optimize pack/unpack sequences, some fixes related to half float instructions * Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen * Fix copy paste mistake that caused RZ to be ignored on the AST instruction * Add workaround for conditional exit, and fix half float instruction with constant buffer * Add missing 0.0 source for TLDS.LZ variants * Simplify the switch for TLDS.LZ * Texture instructions related fixes * Implement the HFMA instruction, and some misc. fixes * Enable constant folding on UnpackHalf2x16 instructions * Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods * Remove the old shader translator * Remove ShaderDeclInfo and other unused things * Add dual vertex shader support * Add ShaderConfig, used to pass shader type and maximum cbuffer size * Move and rename some instruction enums * Move texture instructions into a separate file * Move operand GetExpression and locals management to OperandManager * Optimize opcode decoding using a simple list and binary search * Add missing condition for do-while on goto elimination * Misc. fixes on texture instructions * Simplify TLDS switch * Address PR feedback, and a nit --- .../Shader/Translation/EmitterContext.cs | 105 +++++++++++++++++++++ 1 file changed, 105 insertions(+) create mode 100644 Ryujinx.Graphics/Shader/Translation/EmitterContext.cs (limited to 'Ryujinx.Graphics/Shader/Translation/EmitterContext.cs') diff --git a/Ryujinx.Graphics/Shader/Translation/EmitterContext.cs b/Ryujinx.Graphics/Shader/Translation/EmitterContext.cs new file mode 100644 index 00000000..6c2bf6e4 --- /dev/null +++ b/Ryujinx.Graphics/Shader/Translation/EmitterContext.cs @@ -0,0 +1,105 @@ +using Ryujinx.Graphics.Gal; +using Ryujinx.Graphics.Shader.Decoders; +using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using System.Collections.Generic; + +using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper; + +namespace Ryujinx.Graphics.Shader.Translation +{ + class EmitterContext + { + public Block CurrBlock { get; set; } + public OpCode CurrOp { get; set; } + + private GalShaderType _shaderType; + + private ShaderHeader _header; + + private List _operations; + + private Dictionary _labels; + + public EmitterContext(GalShaderType shaderType, ShaderHeader header) + { + _shaderType = shaderType; + _header = header; + + _operations = new List(); + + _labels = new Dictionary(); + } + + public Operand Add(Instruction inst, Operand dest = null, params Operand[] sources) + { + Operation operation = new Operation(inst, dest, sources); + + Add(operation); + + return dest; + } + + public void Add(Operation operation) + { + _operations.Add(operation); + } + + public void MarkLabel(Operand label) + { + Add(Instruction.MarkLabel, label); + } + + public Operand GetLabel(ulong address) + { + if (!_labels.TryGetValue(address, out Operand label)) + { + label = Label(); + + _labels.Add(address, label); + } + + return label; + } + + public void PrepareForReturn() + { + if (_shaderType == GalShaderType.Fragment) + { + if (_header.OmapDepth) + { + Operand dest = Attribute(AttributeConsts.FragmentOutputDepth); + + Operand src = Register(_header.DepthRegister, RegisterType.Gpr); + + this.Copy(dest, src); + } + + int regIndex = 0; + + for (int attachment = 0; attachment < 8; attachment++) + { + OutputMapTarget target = _header.OmapTargets[attachment]; + + for (int component = 0; component < 4; component++) + { + if (target.ComponentEnabled(component)) + { + Operand dest = Attribute(AttributeConsts.FragmentOutputColorBase + regIndex * 4); + + Operand src = Register(regIndex, RegisterType.Gpr); + + this.Copy(dest, src); + + regIndex++; + } + } + } + } + } + + public Operation[] GetOperations() + { + return _operations.ToArray(); + } + } +} \ No newline at end of file -- cgit v1.2.3