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authorAlex Barney <thealexbarney@gmail.com>2019-07-01 21:39:22 -0500
committerAc_K <Acoustik666@gmail.com>2019-07-02 04:39:22 +0200
commitb2b736abc2569ab5d8199da666aef8d8394844a0 (patch)
tree88bcc2ae4fb0d4161c95df2cd7edb12388de922a /Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs
parent10c74182babaf8cf6bedaeffd64c3109df4ea816 (diff)
Misc cleanup (#708)
* Fix typos * Remove unneeded using statements * Enforce var style more * Remove redundant qualifiers * Fix some indentation * Disable naming warnings on files with external enum names * Fix build * Mass find & replace for comments with no spacing * Standardize todo capitalization and for/if spacing
Diffstat (limited to 'Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs')
-rw-r--r--Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs b/Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs
index 0b860072..9855cd91 100644
--- a/Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs
+++ b/Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs
@@ -112,13 +112,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
public static bool NeedsParenthesis(IAstNode node, Instruction pInst, InstInfo pInfo, bool isLhs)
{
- //If the node isn't a operation, then it can only be a operand,
- //and those never needs to be surrounded in parenthesis.
+ // If the node isn't a operation, then it can only be a operand,
+ // and those never needs to be surrounded in parenthesis.
if (!(node is AstOperation operation))
{
- //This is sort of a special case, if this is a negative constant,
- //and it is consumed by a unary operation, we need to put on the parenthesis,
- //as in GLSL a sequence like --2 or ~-1 is not valid.
+ // This is sort of a special case, if this is a negative constant,
+ // and it is consumed by a unary operation, we need to put on the parenthesis,
+ // as in GLSL a sequence like --2 or ~-1 is not valid.
if (IsNegativeConst(node) && pInfo.Type == InstType.OpUnary)
{
return true;