diff options
| author | Alex Barney <thealexbarney@gmail.com> | 2019-07-01 21:39:22 -0500 |
|---|---|---|
| committer | Ac_K <Acoustik666@gmail.com> | 2019-07-02 04:39:22 +0200 |
| commit | b2b736abc2569ab5d8199da666aef8d8394844a0 (patch) | |
| tree | 88bcc2ae4fb0d4161c95df2cd7edb12388de922a /Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs | |
| parent | 10c74182babaf8cf6bedaeffd64c3109df4ea816 (diff) | |
Misc cleanup (#708)
* Fix typos
* Remove unneeded using statements
* Enforce var style more
* Remove redundant qualifiers
* Fix some indentation
* Disable naming warnings on files with external enum names
* Fix build
* Mass find & replace for comments with no spacing
* Standardize todo capitalization and for/if spacing
Diffstat (limited to 'Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs')
| -rw-r--r-- | Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs b/Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs index 0b860072..9855cd91 100644 --- a/Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs +++ b/Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs @@ -112,13 +112,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions public static bool NeedsParenthesis(IAstNode node, Instruction pInst, InstInfo pInfo, bool isLhs) { - //If the node isn't a operation, then it can only be a operand, - //and those never needs to be surrounded in parenthesis. + // If the node isn't a operation, then it can only be a operand, + // and those never needs to be surrounded in parenthesis. if (!(node is AstOperation operation)) { - //This is sort of a special case, if this is a negative constant, - //and it is consumed by a unary operation, we need to put on the parenthesis, - //as in GLSL a sequence like --2 or ~-1 is not valid. + // This is sort of a special case, if this is a negative constant, + // and it is consumed by a unary operation, we need to put on the parenthesis, + // as in GLSL a sequence like --2 or ~-1 is not valid. if (IsNegativeConst(node) && pInfo.Type == InstType.OpUnary) { return true; |
