diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2018-11-17 02:01:31 -0200 |
|---|---|---|
| committer | Ac_K <Acoustik666@gmail.com> | 2018-11-17 05:01:31 +0100 |
| commit | d2bb458b51bbcbc097f8f53ac2a3b8b15a723a45 (patch) | |
| tree | 943f74d8edaf99c538eeaeeee01d8c5c55e5eec8 /Ryujinx.Graphics/NvGpuEngine3dReg.cs | |
| parent | b833183ef640934e82106cb91f7ced65d81e3b07 (diff) | |
Improved GPU command lists decoding (#499)
* Better implementation of the DMA pusher, misc fixes
* Remove some debug code
* Correct RGBX8 format
* Add support for linked Texture Sampler Control
* Attempt to fix upside down screen issue
Diffstat (limited to 'Ryujinx.Graphics/NvGpuEngine3dReg.cs')
| -rw-r--r-- | Ryujinx.Graphics/NvGpuEngine3dReg.cs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/NvGpuEngine3dReg.cs b/Ryujinx.Graphics/NvGpuEngine3dReg.cs index bd61602b..c229e6c2 100644 --- a/Ryujinx.Graphics/NvGpuEngine3dReg.cs +++ b/Ryujinx.Graphics/NvGpuEngine3dReg.cs @@ -36,6 +36,7 @@ namespace Ryujinx.Graphics ZetaHoriz = 0x48a, ZetaVert = 0x48b, ZetaArrayMode = 0x48c, + LinkedTsc = 0x48d, DepthTestEnable = 0x4b3, BlendIndependent = 0x4b9, DepthWriteEnable = 0x4ba, @@ -57,6 +58,7 @@ namespace Ryujinx.Graphics StencilFrontFuncRef = 0x4e5, StencilFrontFuncMask = 0x4e6, StencilFrontMask = 0x4e7, + ScreenYControl = 0x4eb, VertexArrayElemBase = 0x50d, VertexArrayInstBase = 0x50e, ZetaEnable = 0x54e, |
