diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2018-12-03 00:38:47 -0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-12-03 00:38:47 -0200 |
| commit | c86aacde76b5f8e503e2b412385c8491ecc86b3b (patch) | |
| tree | 8e4737422fba15199c1a6ce7c6345996c0e907b5 /Ryujinx.Graphics/Graphics3d/Texture/TextureFactory.cs | |
| parent | ad00fd02442cf9c0f00c4562635738042b521efa (diff) | |
NVDEC implementation using FFmpeg (#443)
* Initial nvdec implementation using FFmpeg
* Fix swapped channels on the video decoder and the G8R8 texture format
* Fix texture samplers not being set properly (regression)
* Rebased
* Remove unused code introduced on the rebase
* Add support for RGBA8 output format on the video image composer
* Correct spacing
* Some fixes for rebase and other tweaks
* Allow size mismatch on frame copy
* Get rid of GetHostAddress calls on VDec
Diffstat (limited to 'Ryujinx.Graphics/Graphics3d/Texture/TextureFactory.cs')
| -rw-r--r-- | Ryujinx.Graphics/Graphics3d/Texture/TextureFactory.cs | 117 |
1 files changed, 117 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/Graphics3d/Texture/TextureFactory.cs b/Ryujinx.Graphics/Graphics3d/Texture/TextureFactory.cs new file mode 100644 index 00000000..1f2d625e --- /dev/null +++ b/Ryujinx.Graphics/Graphics3d/Texture/TextureFactory.cs @@ -0,0 +1,117 @@ +using Ryujinx.Graphics.Gal; +using Ryujinx.Graphics.Memory; +using System; + +namespace Ryujinx.Graphics.Texture +{ + static class TextureFactory + { + public static GalImage MakeTexture(NvGpuVmm Vmm, long TicPosition) + { + int[] Tic = ReadWords(Vmm, TicPosition, 8); + + GalImageFormat Format = GetImageFormat(Tic); + + GalTextureSource XSource = (GalTextureSource)((Tic[0] >> 19) & 7); + GalTextureSource YSource = (GalTextureSource)((Tic[0] >> 22) & 7); + GalTextureSource ZSource = (GalTextureSource)((Tic[0] >> 25) & 7); + GalTextureSource WSource = (GalTextureSource)((Tic[0] >> 28) & 7); + + TextureSwizzle Swizzle = (TextureSwizzle)((Tic[2] >> 21) & 7); + + GalMemoryLayout Layout; + + if (Swizzle == TextureSwizzle.BlockLinear || + Swizzle == TextureSwizzle.BlockLinearColorKey) + { + Layout = GalMemoryLayout.BlockLinear; + } + else + { + Layout = GalMemoryLayout.Pitch; + } + + int BlockHeightLog2 = (Tic[3] >> 3) & 7; + int TileWidthLog2 = (Tic[3] >> 10) & 7; + + int BlockHeight = 1 << BlockHeightLog2; + int TileWidth = 1 << TileWidthLog2; + + int Width = (Tic[4] & 0xffff) + 1; + int Height = (Tic[5] & 0xffff) + 1; + + GalImage Image = new GalImage( + Width, + Height, + TileWidth, + BlockHeight, + Layout, + Format, + XSource, + YSource, + ZSource, + WSource); + + if (Layout == GalMemoryLayout.Pitch) + { + Image.Pitch = (Tic[3] & 0xffff) << 5; + } + + return Image; + } + + public static GalTextureSampler MakeSampler(NvGpu Gpu, NvGpuVmm Vmm, long TscPosition) + { + int[] Tsc = ReadWords(Vmm, TscPosition, 8); + + GalTextureWrap AddressU = (GalTextureWrap)((Tsc[0] >> 0) & 7); + GalTextureWrap AddressV = (GalTextureWrap)((Tsc[0] >> 3) & 7); + GalTextureWrap AddressP = (GalTextureWrap)((Tsc[0] >> 6) & 7); + + GalTextureFilter MagFilter = (GalTextureFilter) ((Tsc[1] >> 0) & 3); + GalTextureFilter MinFilter = (GalTextureFilter) ((Tsc[1] >> 4) & 3); + GalTextureMipFilter MipFilter = (GalTextureMipFilter)((Tsc[1] >> 6) & 3); + + GalColorF BorderColor = new GalColorF( + BitConverter.Int32BitsToSingle(Tsc[4]), + BitConverter.Int32BitsToSingle(Tsc[5]), + BitConverter.Int32BitsToSingle(Tsc[6]), + BitConverter.Int32BitsToSingle(Tsc[7])); + + return new GalTextureSampler( + AddressU, + AddressV, + AddressP, + MinFilter, + MagFilter, + MipFilter, + BorderColor); + } + + private static GalImageFormat GetImageFormat(int[] Tic) + { + GalTextureType RType = (GalTextureType)((Tic[0] >> 7) & 7); + GalTextureType GType = (GalTextureType)((Tic[0] >> 10) & 7); + GalTextureType BType = (GalTextureType)((Tic[0] >> 13) & 7); + GalTextureType AType = (GalTextureType)((Tic[0] >> 16) & 7); + + GalTextureFormat Format = (GalTextureFormat)(Tic[0] & 0x7f); + + bool ConvSrgb = ((Tic[4] >> 22) & 1) != 0; + + return ImageUtils.ConvertTexture(Format, RType, GType, BType, AType, ConvSrgb); + } + + private static int[] ReadWords(NvGpuVmm Vmm, long Position, int Count) + { + int[] Words = new int[Count]; + + for (int Index = 0; Index < Count; Index++, Position += 4) + { + Words[Index] = Vmm.ReadInt32(Position); + } + + return Words; + } + } +}
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